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parameter that have been used in different methods.
See http://opensimulator.org/mantis/view.php?id=5814
Thanks Michelle Argus!
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RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
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comparing against an object rather than a string
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success = true on success rather than false
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of code to do password checks, etc., instead of copy/pasting this code into every method
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
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parameter heightmap_file to specify the terrain file to be loaded
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check on XMLRPC RemoteAdmin handlers.
If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
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HashSet
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
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UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
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Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
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5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
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specified user exists.
A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
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via RemoteAdmin
This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
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Also, make log messages conform more with convention.
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avatars
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themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
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so it reflects the prior default. We are not in the habot of changing default
behavior without good reason and making localhost the default would break
most current use cases.
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Signed-off-by: Melanie <melanie@t-data.com>
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
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rather than an older XML one
This is a patch from http://opensimulator.org/mantis/view.php?id=4973. Thanks randomhuman
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support estates without seeking further input on the console.
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capitalization.
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changes:
- Start location is NOT optional. The signature was defined with it being mandataory and there is no reason to change it
- Adjusted comments to remove misleading or no longer true comments. Default
is neuter, according to the code, not male, as the comment stated.
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home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
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* My local git wants to commit the groups files for line endings, I'm gonna let it do it.
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CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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* Fixed circular dependency
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* CommsManager.AvatarService rerouted
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
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UserProfileService.
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