Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2009-10-16 | Changing the region module loading foreach loops to typecast things to the ↵ | John Hurliman | 1 | -3/+3 | |
IRegionModuleBase interface where AddRegion(), RegionLoaded(), etc. actually exist. Shot in the dark at fixing the Mono issue | |||||
2009-10-16 | Reverting the previous ugly hack and replacing it with try/catch statements ↵ | John Hurliman | 1 | -10/+4 | |
for each RegionLoaded() call. This probably won't fix nebadon's crash, but it seems like a good idea | |||||
2009-10-16 | A very ugly and temporary hack to disable the RegionCombinerModule ↵ | John Hurliman | 1 | -2/+9 | |
RegionLoaded from firing for testing | |||||
2009-10-16 | Adding noisy debug for nebadon | John Hurliman | 1 | -0/+1 | |
2009-08-10 | Replace the Replaceable modules name | Melanie | 1 | -4/+4 | |
2009-08-06 | Complete the work on the Replaceable interface logic. From this commit onwards | Melanie | 1 | -1/+102 | |
the mere presence of a full version of a replaceable module will cause the replaceable module in core to be deactivated. | |||||
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-04-29 | * minor: remove some mono compiler warnings | Justin Clarke Casey | 1 | -1/+1 | |
2009-04-26 | Remove some debug messages I have forgotten to take out. | Homer Horwitz | 1 | -2/+0 | |
2009-04-14 | Add the RegionLoaded(Scene) API to the new region module interface to allow | Melanie Thielker | 1 | -0/+20 | |
region modules to use another region module's interfaces and events in a scene context | |||||
2009-04-13 | Fix ordering of operations: First initialize everything, then add regions | Homer Horwitz | 1 | -0/+6 | |
2009-04-05 | - Add new RegionModulesControllerPlugin to the application modules | Homer Horwitz | 1 | -0/+192 | |
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know... |