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path: root/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs (unfollow)
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2009-10-16Changing the region module loading foreach loops to typecast things to the ↵John Hurliman1-3/+3
IRegionModuleBase interface where AddRegion(), RegionLoaded(), etc. actually exist. Shot in the dark at fixing the Mono issue
2009-10-16Reverting the previous ugly hack and replacing it with try/catch statements ↵John Hurliman1-10/+4
for each RegionLoaded() call. This probably won't fix nebadon's crash, but it seems like a good idea
2009-10-16A very ugly and temporary hack to disable the RegionCombinerModule ↵John Hurliman1-2/+9
RegionLoaded from firing for testing
2009-10-16Adding noisy debug for nebadonJohn Hurliman1-0/+1
2009-08-10Replace the Replaceable modules nameMelanie1-4/+4
2009-08-06Complete the work on the Replaceable interface logic. From this commit onwardsMelanie1-1/+102
the mere presence of a full version of a replaceable module will cause the replaceable module in core to be deactivated.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-29* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+1
2009-04-26Remove some debug messages I have forgotten to take out.Homer Horwitz1-2/+0
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker1-0/+20
region modules to use another region module's interfaces and events in a scene context
2009-04-13Fix ordering of operations: First initialize everything, then add regionsHomer Horwitz1-0/+6
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz1-0/+192
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...