| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
|
|
|
|
|
|
| |
cleanup: warnings, readability
|
| |
|
|
|
|
| |
location, same uuid or same internal ip port) then complain loudly and don't start up
|
|
|
|
| |
dlls. Fix issue 1876.
|
|
|
|
| |
attributes to external XML files. Fix issues 1682 and 1786.
|
|
|
|
|
| |
while he studies the issues in Windows a little bit.
|
|
|
|
|
|
| |
Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
|
|
|
|
|
|
|
|
|
|
| |
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
| |
|
|
|
|
|
|
|
| |
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
|
| |
|
| |
|
|
|
|
|
|
|
| |
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
|
| |
|
| |
|
| |
|
|
|
|
| |
(this took a while to run).
|
| |
|
|
|
|
| |
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
|
|
| |
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
|
|
|
|
| |
to Mono)
|
| |
|
| |
|
|
|
|
|
| |
Some debug info for startup added to find bugs. ++
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
| |
|
| |
|
|
|
|
|
|
|
| |
the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
|
|
|
|
|
|
| |
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
|
|
out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
|