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2019-05-28Add [Region] .ini block.onefang1-5/+15
For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
2019-05-19Don't read .ini region files, use .xml instead.onefang1-7/+10
Coz OpenSim can get confused, and I have a better idea.
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang4-74/+62
2016-11-07More caches directory fixes, including moving console history there.David Walter Seikel1-1/+1
2016-11-05More config path fixes.David Walter Seikel1-19/+26
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel6-26/+329
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto1-2/+2
have an AssemblyInfo file.
2012-11-12Remove the old style module loader and all references to itMelanie1-3/+0
2012-11-11One more module converted: XMLRPCModule. Removed it from the special loading ↵Diva Canto1-2/+2
at start.
2012-11-11One more module: DynamicTextureModule. Removed it from the special load in ↵Diva Canto1-2/+2
the beginning.
2012-11-11One more module converted: LoadImageURLModule. Also removed it from its ↵Diva Canto1-2/+2
hard-coded instantiation (I think I understood what the problem was, and that I've done it right).
2012-05-10Saving estate state is really slow (relatively) and it getsMic Bowman1-2/+3
completely rewritten every time a region starts up. This makes the data write only when the data was not already read from the database. There is a still a major race condition whenever two regions share the same estate data, but at least it won't be triggered on startup.
2011-10-19Slightly change log message in LoadRegionsPluginJustin Clark-Casey (justincc)1-1/+1
2011-10-19Region-UUID - can not be zero-uuidPixel Tomsen1-1/+13
http://opensimulator.org/mantis/view.php?id=3426
2011-09-24Removed uncalled region load method.Kevin Houlihan1-30/+0
The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
2011-03-25minor: make it clearer in the log where we're loading region config files ↵Justin Clark-Casey (justincc)1-15/+13
and not the regions themselves
2011-02-12Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)1-0/+2
different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
2010-12-04Convert the agent asset transactions module to a new style module.Melanie1-2/+2
Refactor to remove the property "MyScene" and the pointless circular refs to the managing classes. Converted the module to a non-shared module. Reformatted source for 80 columns. Removed the special role the module had in the old loader.
2010-08-13Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman1-0/+2
support estates without seeking further input on the console.
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie1-2/+2
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution1-2/+2
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-28Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie1-3/+1
MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
2009-09-06* Debugging why region loading is occurring so slowly on a setup with 64 ↵Adam Frisby1-0/+10
regions in a Regions.ini (took 38 minutes on my test box)
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2-2/+2
LICENSE.txt.
2009-05-25* Upped version number to 0.6.5lbsa711-3/+3
2009-05-14* Improve loadregions so that all region configs are checked for clashes ↵Justin Clarke Casey1-20/+15
(e.g. same uuid) rather than just one
2009-05-14* refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey1-1/+0
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa711-2/+2
2009-03-10* Cleanup and CCC (Code Convention Conformance)lbsa711-14/+22
2009-02-27Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and ↵MW1-1/+1
subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly. Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
2009-02-26Added IRegionCreator interface that all ApplicationPlugins that are creators ↵MW1-3/+1
of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event. Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
2009-02-26Added IRegistryCore and RegistryCore to OpenSim.Framework.MW1-2/+20
Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
2009-02-26Added a PostInitialise method to IApplicationPlugin, this allows us to do ↵MW1-10/+17
work in there knowing that all other ApplicationPlugins have been initialised by that time. Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa711-4/+4
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-19* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa711-1/+1
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-12* optimized usings.lbsa711-5/+4
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-4/+4
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield1-1/+1
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+11
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-09-02fix: PostInitialise() not being called on script engines (nasty one that)Dr Scofield1-1/+1
cleanup: warnings, readability
2008-08-19Update svn properties, formatting cleanup.Jeff Ames1-18/+18
2008-08-18* If two regions have configuration information that conflicts (save xy ↵Justin Clarke Casey1-2/+55
location, same uuid or same internal ip port) then complain loudly and don't start up
2008-08-06Thanks, zaki, for a patch that embeds plugin manifest files into plugin ↵Mike Mazur1-0/+11
dlls. Fix issue 1876.
2008-07-23Thanks, sempuki, for a patch that moves control of Mono.Addins from source ↵Mike Mazur1-5/+0
attributes to external XML files. Fix issues 1682 and 1786.
2008-07-11Mantis#1682. Revert temporarily, Sempuki's mono addins patchCharles Krinke1-0/+5
while he studies the issues in Windows a little bit.
2008-07-10Mantis#1682. Thank you kindly, Sempuki for a patch that:Charles Krinke1-5/+0
Move control of Mono.Addins from source attributes to external XML files. This removes a lot of coupling of the source with Mono.Addins
2008-06-27Mantis#1591. Thank you graciously, Sempuki for a patch that:Charles Krinke1-2/+15
Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders.
2008-06-26small change to last commitMW1-4/+4
2008-06-26As per the suggestion on the mailing list, added support for a OpenSim.xml ↵MW1-4/+4
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that. Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-01* Refactor: Split opensim background server into a separate classJustin Clarke Casey1-2/+2