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2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-95/+0
the Grid servers can be a separate solution to the region server.
2007-05-16Moved the OpenSimMain class into the OpenSim.exe project MW1-1/+2
2007-05-16* removed unused new-login.datlbsa711-3/+3
* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-2/+2
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-12no longer need to use -loginserver with -sandbox (using -sandbox will always ↵MW1-0/+1
start the loginserver)
2007-04-27Dumb mistake - forgot to assign the datastore variableAdam Frisby1-1/+1
2007-04-27* Added new commandline option -config <configfile.xml>Adam Frisby1-1/+14
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-26added just what opensim needs...yet another command line option: -noverbose ↵MW1-1/+6
. cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
2007-04-25Can now use the xml config file for setting up things like sandbox mode, ↵MW1-1/+6
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW1-0/+6
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-03* Fixad namespace clashlbsa711-1/+1
2007-04-01More refactoringMW1-0/+1
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW1-0/+6
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28RIP OpenSimRoot. (removed)MW1-2/+2
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-28* And lo, the OpenSim (which is actually the RegionServer) is decoupled from ↵lbsa711-5/+1
the exe.
2007-03-28* worked a little bit more on straigthening the startup procedure outlbsa711-37/+18
2007-03-27* revert the revert - begin the beguinelbsa711-5/+5
2007-03-27* Reverting todays work. It was worth a try.lbsa711-5/+5
2007-03-27* Config should be loaded before login server startup...lbsa711-3/+3
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa711-2/+2
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-3/+3
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26preparing to add full clothes/body part support. MW1-5/+5
Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26Added -ode parametergareth1-1/+6
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-24* Added separate exe projectlbsa711-0/+75
* Prebuild exe is now built in /bin dir