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* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-111-93/+135
| | | | | | * Now dumping default value in config. *
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-111-135/+93
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-95/+137
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* Attempt to rearrange some of the directoriesMW2007-04-111-4/+4
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-111-133/+93
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* added missing filesMW2007-04-111-62/+150
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* First basic test script now works in the jvm scripting engine. MW2007-04-111-48/+0
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-17/+23
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* * nant building againlbsa712007-04-111-0/+6
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-17/+17
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-111-0/+6
| | | | saving, deletion and update of prims, but does not yet load them.)
* And now for some solution files...Adam Frisby2007-04-061-1/+7
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-6/+0
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-041-118/+82
| | | | to work on)
* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-82/+118
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-118/+82
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵lbsa712007-04-031-81/+117
| | | | up in prebuilt projs and build files.
* * Fixad namespace clashlbsa712007-04-031-117/+81
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* * Extended Script API with GetRandomAvatarlbsa712007-04-031-81/+117
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* * Script prototypelbsa712007-04-031-1/+1
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-123/+88
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-0/+7
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-149/+149
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-109/+149
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* (no commit message)MW2007-04-021-106/+74
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* Fixed VS2005 solution/project filesMW2007-04-021-141/+141
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* Moved grid configuration to Db4o databasegareth2007-04-021-1/+9
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* Added new REST protocol (partially complete)gareth2007-04-021-103/+133
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * cleared some unused code awaylbsa712007-03-311-97/+69
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* * updated build fileslbsa712007-03-301-70/+98
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-301-1/+1
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-291-96/+69
| | | | | | * Removed some comments
* * Naaw, -realphysx is too much to asklbsa712007-03-291-84/+111
| | | | | * Genning proj Guids from name hash, for great justice
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-96/+69
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* * revert the revert - begin the beguinelbsa712007-03-271-79/+112
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-76/+70
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* * Config should be loaded before login server startup...lbsa712007-03-271-92/+69
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* * vaseline + duct-tape.lbsa712007-03-271-84/+107
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-75/+75
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-75/+75
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-70/+76
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-76/+70
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * Deleted unused OGS directorylbsa712007-03-261-90/+69
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* * fixed buildfileslbsa712007-03-261-84/+105
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* * Hopefully it builds again...lbsa712007-03-251-56/+80
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* (no commit message)MW2007-03-251-1/+1
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-75/+55
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* * Added separate exe projectlbsa712007-03-241-59/+85
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-51/+51
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* Fixed VS solution fileMW2007-03-231-67/+51
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