Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2007-04-11 | 1 | -93/+135 |
| | | | | | | * Now dumping default value in config. * | ||||
* | * Started on converting UserHTTPServer to BaseHttpServer | lbsa71 | 2007-04-11 | 1 | -135/+93 |
| | | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler | ||||
* | Renamed the Servers directory to OpenSim.Servers | MW | 2007-04-11 | 1 | -95/+137 |
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* | Attempt to rearrange some of the directories | MW | 2007-04-11 | 1 | -4/+4 |
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* | * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer | lbsa71 | 2007-04-11 | 1 | -133/+93 |
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* | added missing files | MW | 2007-04-11 | 1 | -62/+150 |
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* | First basic test script now works in the jvm scripting engine. | MW | 2007-04-11 | 1 | -48/+0 |
| | | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 1 | -17/+23 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | * nant building again | lbsa71 | 2007-04-11 | 1 | -0/+6 |
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* | * built binaries, pdb's and user files should not be under version control. | lbsa71 | 2007-04-11 | 1 | -17/+17 |
| | | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files | ||||
* | Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵ | Adam Frisby | 2007-04-11 | 1 | -0/+6 |
| | | | | saving, deletion and update of prims, but does not yet load them.) | ||||
* | And now for some solution files... | Adam Frisby | 2007-04-06 | 1 | -1/+7 |
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* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 1 | -6/+0 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 1 | -118/+82 |
| | | | | to work on) | ||||
* | * Added Primitive2 to vs2005 solution | lbsa71 | 2007-04-04 | 1 | -82/+118 |
| | | | | | * Apparently, Prebuild thinks DEBUG should be in there. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 1 | -118/+82 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵ | lbsa71 | 2007-04-03 | 1 | -81/+117 |
| | | | | up in prebuilt projs and build files. | ||||
* | * Fixad namespace clash | lbsa71 | 2007-04-03 | 1 | -117/+81 |
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* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 1 | -81/+117 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | * Script prototype | lbsa71 | 2007-04-03 | 1 | -1/+1 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 1 | -123/+88 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 1 | -0/+7 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 1 | -149/+149 |
| | | | | same database as in world prims are stored. | ||||
* | Added OpenUser.Config project | gareth | 2007-04-02 | 1 | -109/+149 |
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* | (no commit message) | MW | 2007-04-02 | 1 | -106/+74 |
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* | Fixed VS2005 solution/project files | MW | 2007-04-02 | 1 | -141/+141 |
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* | Moved grid configuration to Db4o database | gareth | 2007-04-02 | 1 | -1/+9 |
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* | Added new REST protocol (partially complete) | gareth | 2007-04-02 | 1 | -103/+133 |
| | | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login | ||||
* | * cleared some unused code away | lbsa71 | 2007-03-31 | 1 | -97/+69 |
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* | * updated build files | lbsa71 | 2007-03-30 | 1 | -70/+98 |
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* | Started to add a few features to the web front end that should be useful ↵ | MW | 2007-03-30 | 1 | -1/+1 |
| | | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory. | ||||
* | * Tried to make the sandbox/useraccount sim setup a bit simpler | lbsa71 | 2007-03-29 | 1 | -96/+69 |
| | | | | | | * Removed some comments | ||||
* | * Naaw, -realphysx is too much to ask | lbsa71 | 2007-03-29 | 1 | -84/+111 |
| | | | | | * Genning proj Guids from name hash, for great justice | ||||
* | * worked a little bit more on straigthening the startup procedure out | lbsa71 | 2007-03-28 | 1 | -96/+69 |
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* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 1 | -79/+112 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 1 | -76/+70 |
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* | * Config should be loaded before login server startup... | lbsa71 | 2007-03-27 | 1 | -92/+69 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 1 | -84/+107 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -75/+75 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -75/+75 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -70/+76 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 1 | -76/+70 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | * Deleted unused OGS directory | lbsa71 | 2007-03-26 | 1 | -90/+69 |
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* | * fixed buildfiles | lbsa71 | 2007-03-26 | 1 | -84/+105 |
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* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 1 | -56/+80 |
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* | (no commit message) | MW | 2007-03-25 | 1 | -1/+1 |
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* | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 2007-03-25 | 1 | -75/+55 |
| | | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | ||||
* | * Added separate exe project | lbsa71 | 2007-03-24 | 1 | -59/+85 |
| | | | | | * Prebuild exe is now built in /bin dir | ||||
* | * whoops - missing project... | lbsa71 | 2007-03-23 | 1 | -51/+51 |
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* | Fixed VS solution file | MW | 2007-03-23 | 1 | -67/+51 |
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