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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-123/+88
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-0/+7
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-149/+149
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-109/+149
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* (no commit message)MW2007-04-021-106/+74
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* Fixed VS2005 solution/project filesMW2007-04-021-141/+141
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* Moved grid configuration to Db4o databasegareth2007-04-021-1/+9
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* Added new REST protocol (partially complete)gareth2007-04-021-103/+133
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * cleared some unused code awaylbsa712007-03-311-97/+69
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* * updated build fileslbsa712007-03-301-70/+98
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-301-1/+1
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-291-96/+69
| | | | | | * Removed some comments
* * Naaw, -realphysx is too much to asklbsa712007-03-291-84/+111
| | | | | * Genning proj Guids from name hash, for great justice
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-96/+69
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* * revert the revert - begin the beguinelbsa712007-03-271-79/+112
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-76/+70
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* * Config should be loaded before login server startup...lbsa712007-03-271-92/+69
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* * vaseline + duct-tape.lbsa712007-03-271-84/+107
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-75/+75
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-75/+75
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-70/+76
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-76/+70
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * Deleted unused OGS directorylbsa712007-03-261-90/+69
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* * fixed buildfileslbsa712007-03-261-84/+105
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* * Hopefully it builds again...lbsa712007-03-251-56/+80
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* (no commit message)MW2007-03-251-1/+1
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-75/+55
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* * Added separate exe projectlbsa712007-03-241-59/+85
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-51/+51
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* Fixed VS solution fileMW2007-03-231-67/+51
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* * Hopefully got vs2005 target to gen refs correctlylbsa712007-03-231-59/+75
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* * Fixed so vs solution builds REgionServer as OpenSim.exelbsa712007-03-221-65/+49
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* brought zircon branch into trunkgareth2007-03-221-0/+89