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* More work on adding Events to ClientView (and registering to handle those ↵MW2007-05-211-196/+130
| | | | events in Avatar and World)
* Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW2007-05-211-129/+195
| | | | , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
* * Reverted libterrain updatelbsa712007-05-201-1/+1
| | | | | * Updated vs2005 target
* Number of small changesMW2007-05-191-196/+130
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* * TortoiseSVN has an annoying red icon over stuff, this means I probably ↵Adam Frisby2007-05-191-130/+196
| | | | | | | changed something. * Updated solution files & build files via prebuild.
* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-171-259/+193
| | | | class a bit and added a WorldBase class (that World now inherits from)
* rebuilt build filesgareth2007-05-161-259/+259
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* Updating nant/solution files.Adam Frisby2007-05-161-130/+196
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* Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW2007-05-161-1/+1
| | | | okay but needs a lot more testing.
* * removed unused new-login.datlbsa712007-05-161-191/+129
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* * deleted some user fileslbsa712007-05-161-130/+192
| | | | | * ignored some files
* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-161-192/+130
| | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-151-130/+192
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
* Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW2007-05-151-192/+130
| | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
* updated Build/project files to include the new projects and new files.MW2007-05-151-127/+201
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* Inventory should be working again in sandbox modeMW2007-05-131-1/+1
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* SQLite support added to grid manager. (Win!)Adam Frisby2007-05-051-174/+123
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* Fixed issue with prebuild causing duplicate reference with standard libraries.Adam Frisby2007-05-051-1/+1
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* * Added Microsoft SQL SupportAdam Frisby2007-05-051-6/+13
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* Updated and run prebuild.Adam Frisby2007-05-051-109/+171
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* Run prebuild to generate working project files.Adam Frisby2007-05-051-12/+24
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* fixed the VS 2005 solution/ project files.MW2007-04-301-33/+45
| | | | | and a couple of other small changes
* Mostly working again.MW2007-04-261-148/+94
| | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-98/+152
| | | | viewer 1.15.02, due to big changes in the message templates.
* Small clean up of files and directoriesMW2007-04-251-136/+94
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* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-111-93/+135
| | | | | | * Now dumping default value in config. *
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-111-135/+93
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-95/+137
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* Attempt to rearrange some of the directoriesMW2007-04-111-4/+4
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-111-133/+93
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* added missing filesMW2007-04-111-62/+150
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* First basic test script now works in the jvm scripting engine. MW2007-04-111-48/+0
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-17/+23
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* * nant building againlbsa712007-04-111-0/+6
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-17/+17
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-111-0/+6
| | | | saving, deletion and update of prims, but does not yet load them.)
* And now for some solution files...Adam Frisby2007-04-061-1/+7
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-6/+0
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-041-118/+82
| | | | to work on)
* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-82/+118
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-118/+82
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵lbsa712007-04-031-81/+117
| | | | up in prebuilt projs and build files.
* * Fixad namespace clashlbsa712007-04-031-117/+81
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* * Extended Script API with GetRandomAvatarlbsa712007-04-031-81/+117
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* * Script prototypelbsa712007-04-031-1/+1
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-123/+88
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-0/+7
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-149/+149
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-109/+149
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* (no commit message)MW2007-04-021-106/+74
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