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2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW1-118/+82
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03* lovely. svn doesn't delete the files from disk on svn delete, so they show ↵lbsa711-81/+117
up in prebuilt projs and build files.
2007-04-03* Fixad namespace clashlbsa711-117/+81
2007-04-03* Extended Script API with GetRandomAvatarlbsa711-81/+117
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03* Script prototypelbsa711-1/+1
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-123/+88
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW1-0/+7
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-149/+149
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-109/+149
2007-04-02(no commit message)MW1-106/+74
2007-04-02Fixed VS2005 solution/project filesMW1-141/+141
2007-04-02Moved grid configuration to Db4o databasegareth1-1/+9
2007-04-02Added new REST protocol (partially complete)gareth1-103/+133
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-03-31* cleared some unused code awaylbsa711-97/+69
2007-03-30* updated build fileslbsa711-70/+98
2007-03-30Started to add a few features to the web front end that should be useful ↵MW1-1/+1
during debugging. First such feature is that you can see a list of any connected clients inventory.
2007-03-29* Tried to make the sandbox/useraccount sim setup a bit simplerlbsa711-96/+69
* Removed some comments
2007-03-29* Naaw, -realphysx is too much to asklbsa711-84/+111
* Genning proj Guids from name hash, for great justice
2007-03-28* worked a little bit more on straigthening the startup procedure outlbsa711-96/+69
2007-03-27* revert the revert - begin the beguinelbsa711-79/+112
2007-03-27* Reverting todays work. It was worth a try.lbsa711-76/+70
2007-03-27* Config should be loaded before login server startup...lbsa711-92/+69
2007-03-27* vaseline + duct-tape.lbsa711-84/+107
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-75/+75
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-75/+75
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-70/+76
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-76/+70
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26* Deleted unused OGS directorylbsa711-90/+69
2007-03-26* fixed buildfileslbsa711-84/+105
2007-03-25* Hopefully it builds again...lbsa711-56/+80
2007-03-25(no commit message)MW1-1/+1
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-75/+55
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24* Added separate exe projectlbsa711-59/+85
* Prebuild exe is now built in /bin dir
2007-03-23* whoops - missing project...lbsa711-51/+51
2007-03-23Fixed VS solution fileMW1-67/+51
2007-03-23* Hopefully got vs2005 target to gen refs correctlylbsa711-59/+75
2007-03-22* Fixed so vs solution builds REgionServer as OpenSim.exelbsa711-65/+49
2007-03-22brought zircon branch into trunkgareth1-0/+89