| Commit message (Collapse) | Author | Files | Lines |
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* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
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* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
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XmlRpcSimulatorLoginMethod
*Attempt to fix the "sim not found" issue by adding sim if...well...not found (OGS1)
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* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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to force IPv4
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again)
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*Some folder renaming to follow project Name
*Updated prebuild.xml
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*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
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prebuild.xml though
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
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to add/remove something
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Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
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* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
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* made them work (yay!)
* some cleanup
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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*Not yet usable, but I'm working on it
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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* Rebuilt project files
* ignored some bins
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to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
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currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
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Added one or two new helper functions to ClientView.
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*Removed Avatar.Client.cs (unused)
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to please!
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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