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* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-114-0/+0
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-1111-296/+55
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* ZOMG Comments!Adam Frisby2007-04-072-0/+39
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-0610-12/+235
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* And now for some solution files...Adam Frisby2007-04-061-2/+2
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* Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵Adam Frisby2007-04-063-0/+93
the intention to make a more complex version communicating with the main libterrain later via socket.