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* Whoops.Adam Frisby2007-04-211-2/+19
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* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'rescale' command for normalising a terrain between two values
* In memorium: Jesse Higginbotham (1990-2007)Adam Frisby2007-04-201-0/+12
| | | | | | --- * Resource leaks fixed
* Console:Adam Frisby2007-04-201-0/+57
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-112-45/+48
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-43/+43
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* Removing binaries from BasicTerrainAdam Frisby2007-04-115-7/+0
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* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-116-31/+123
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby2007-04-114-0/+0
| | | | saving, deletion and update of prims, but does not yet load them.)
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-1111-296/+55
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* ZOMG Comments!Adam Frisby2007-04-072-0/+39
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-073-0/+85
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-0610-12/+235
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* And now for some solution files...Adam Frisby2007-04-061-2/+2
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* Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵Adam Frisby2007-04-063-0/+93
the intention to make a more complex version communicating with the main libterrain later via socket.