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2007-04-29Copied gridserver ready to convert to asset servergareth1-43/+43
I'M THAT NUTS!!!!!!!!
2007-04-24* Added try{}catch{} to RunTerrainCmdAdam Frisby1-70/+99
* Exposed Thermal Erosion functions to RunTerrainCmd * Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby1-0/+80
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-22=== Dedicated to Jesse. ===lbsa711-43/+43
* Deleted empty directory
2007-04-22Comments (Part 2/2)Adam Frisby1-0/+24
2007-04-21Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth1-43/+43
very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21Part 1/2: Comments (other part will come later)Adam Frisby1-0/+18
2007-04-21Whoops.Adam Frisby1-2/+19
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20In memorium: Jesse Higginbotham (1990-2007)Adam Frisby1-0/+12
--- * Resource leaks fixed
2007-04-20Console:Adam Frisby1-0/+57
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2-45/+48
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Added POST handler for /sims/ in the grid servergareth1-43/+43
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11Removing binaries from BasicTerrainAdam Frisby5-7/+0
2007-04-11* built binaries, pdb's and user files should not be under version control.lbsa716-31/+123
* updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
2007-04-11Well, it *appears* to compile. Initial SQLite Local Storage module (supports ↵Adam Frisby4-0/+0
saving, deletion and update of prims, but does not yet load them.)
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby11-296/+55
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-07ZOMG Comments!Adam Frisby2-0/+39
2007-04-07Terrain can now import from a specially formatted file.Adam Frisby1-0/+27
2007-04-07Added setHeights1D to allow importing from a 1D arrayAdam Frisby1-0/+9
2007-04-07Port to a 2D Heightmap completeAdam Frisby3-0/+85
2007-04-07I am a freaking idiot.Adam Frisby1-1/+1
2007-04-06Added getHeights1D() function to TerrainEngineAdam Frisby1-0/+10
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby10-12/+235
2007-04-06And now for some solution files...Adam Frisby1-2/+2
2007-04-06Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵Adam Frisby3-0/+93
the intention to make a more complex version communicating with the main libterrain later via socket.