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path: root/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* Some more code refactoring, plus a restructuring of the directories so that ↵MW2007-05-241-453/+0
| | | | the Grid servers can be a separate solution to the region server.
* Added "terrain save grdmap <filename> <gradientmap>" function to console. ↵Adam Frisby2007-05-241-0/+5
| | | | Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image.
* * Reduced effect of terraforming brushes by 1000%.Adam Frisby2007-05-241-0/+41
| | | | | | * Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
* * Added try{}catch{} to RunTerrainCmdAdam Frisby2007-04-241-70/+99
| | | | | | * Exposed Thermal Erosion functions to RunTerrainCmd * Exposed Aerobic Erosion functions to RunTerrainCmd
* Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby2007-04-241-0/+80
| | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
* Comments (Part 2/2)Adam Frisby2007-04-221-0/+24
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* Part 1/2: Comments (other part will come later)Adam Frisby2007-04-211-0/+18
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* Whoops.Adam Frisby2007-04-211-2/+19
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* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'rescale' command for normalising a terrain between two values
* In memorium: Jesse Higginbotham (1990-2007)Adam Frisby2007-04-201-0/+12
| | | | | | --- * Resource leaks fixed
* Console:Adam Frisby2007-04-201-0/+57
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-2/+5
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-28/+54
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* ZOMG Comments!Adam Frisby2007-04-071-0/+20
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-071-0/+1
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-0/+64