| Commit message (Collapse) | Author | Age | Files | Lines |
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the Grid servers can be a separate solution to the region server.
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Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image.
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* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
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* Exposed Thermal Erosion functions to RunTerrainCmd
* Exposed Aerobic Erosion functions to RunTerrainCmd
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itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
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* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
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* Added 'rescale' command for normalising a terrain between two values
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* Resource leaks fixed
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* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
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scripting Engines.
Added the work in progress JVM scripting engine.
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improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
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