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path: root/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* Comments (Part 2/2)Adam Frisby2007-04-221-0/+24
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* Part 1/2: Comments (other part will come later)Adam Frisby2007-04-211-0/+18
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* Whoops.Adam Frisby2007-04-211-2/+19
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* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'rescale' command for normalising a terrain between two values
* In memorium: Jesse Higginbotham (1990-2007)Adam Frisby2007-04-201-0/+12
| | | | | | --- * Resource leaks fixed
* Console:Adam Frisby2007-04-201-0/+57
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-2/+5
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-28/+54
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* ZOMG Comments!Adam Frisby2007-04-071-0/+20
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* Terrain can now import from a specially formatted file.Adam Frisby2007-04-071-0/+27
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* Added setHeights1D to allow importing from a 1D arrayAdam Frisby2007-04-071-0/+9
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* Port to a 2D Heightmap completeAdam Frisby2007-04-071-0/+1
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* I am a freaking idiot.Adam Frisby2007-04-071-1/+1
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* Added getHeights1D() function to TerrainEngineAdam Frisby2007-04-061-0/+10
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-0/+64