| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
|
|
|
|
|
|
|
| |
changed something.
* Updated solution files & build files via prebuild.
|
| |
|
|
|
|
| |
class a bit and added a WorldBase class (that World now inherits from)
|
|
|
|
|
|
| |
Imported crappy monodevelop GTK# manager app (tis embarrassing)
|
| |
|
| |
|
|
|
|
|
| |
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
|
| |
|
|
|
|
|
|
| |
* ignored bin directories
* regenerated nant files
|
|
|
|
|
|
| |
I'M THAT NUTS!!!!!!!!
|
|
|
|
|
|
| |
* Deleted empty directory
|
|
|
|
|
|
|
|
|
| |
very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
|
|
|
|
|
|
|
| |
scripting Engines.
Added the work in progress JVM scripting engine.
|
|
|
|
|
|
|
|
|
| |
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
|
|
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
|