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path: root/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj (follow)
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* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-171-95/+95
| | | | class a bit and added a WorldBase class (that World now inherits from)
* rebuilt build filesgareth2007-05-161-95/+95
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-31/+78
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-111-3/+1
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* Port to a 2D Heightmap completeAdam Frisby2007-04-071-0/+1
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-1/+3
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* And now for some solution files...Adam Frisby2007-04-061-2/+2
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* Shelling out a basic terrain manager using the BSD parts of libTerrain, with ↵Adam Frisby2007-04-061-0/+47
the intention to make a more complex version communicating with the main libterrain later via socket.