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* rebuilt build filesgareth2007-05-166-475/+475
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* Added OpenSimApplication as a base class to OpenSimMainMW2007-05-163-139/+139
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* FIXED THE BUILD!gareth2007-05-163-139/+139
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* updated Build/project files to include the new projects and new files.MW2007-05-153-139/+139
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* Added skeleton master service managergareth2007-05-133-139/+139
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* EXTERM-INATED. (Add warnings produced by WriteLine change have been updated ↵Adam Frisby2007-05-122-15/+15
| | | | to include Log Priority)
* * deleted bin directorieslbsa712007-05-083-139/+139
| | | | | | * ignored bin directories * regenerated nant files
* Copied gridserver ready to convert to asset servergareth2007-04-293-139/+139
| | | | | | I'M THAT NUTS!!!!!!!!
* Dumb mistake - forgot to assign the datastore variableAdam Frisby2007-04-271-0/+1
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* Major ass commitAdam Frisby2007-04-273-11/+28
| | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
* Small clean up of files and directoriesMW2007-04-254-4/+4
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* === Dedicated to Jesse. ===lbsa712007-04-223-139/+139
| | | | | | * Deleted empty directory
* Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth2007-04-213-139/+139
| | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-111-1/+1
| | | | | | * Now dumping default value in config. *
* * cleaninglbsa712007-04-112-24/+0
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* Attempt to rearrange some of the directoriesMW2007-04-119-0/+635
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* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-47/+47
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-47/+47
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-47/+47
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2007-04-112-4/+4
| | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
* Fixed "teh bug"gareth2007-04-101-47/+47
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* compiles and works just weird terrain problem (and terrain saving is ↵MW2007-04-061-0/+2
| | | | currently not functional)
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-5/+6
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* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-47/+47
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-47/+47
| | | | | | | Can login but no config data sent/updated yet
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-47/+47
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Finished adding Db4o support to user profile managergareth2007-04-021-0/+1
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-023-111/+175
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-110/+110
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* Fixed VS2005 solution/project filesMW2007-04-021-110/+110
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* Added new REST protocol (partially complete)gareth2007-04-022-156/+156
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * Naaw, -realphysx is too much to asklbsa712007-03-291-3/+3
| | | | | * Genning proj Guids from name hash, for great justice
* * revert the revert - begin the beguinelbsa712007-03-272-5/+5
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* * Reverting todays work. It was worth a try.lbsa712007-03-272-5/+5
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* * vaseline + duct-tape.lbsa712007-03-272-5/+5
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-3/+3
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-3/+3
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-3/+3
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-272-49/+49
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-46/+46
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-46/+46
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-46/+46
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* * fixed buildfileslbsa712007-03-262-49/+49
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* Added -ode parametergareth2007-03-261-46/+46
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-251-3/+3
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* (no commit message)MW2007-03-251-46/+46
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* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-46/+46
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* * Added separate exe projectlbsa712007-03-242-4/+4
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-3/+3
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