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path: root/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs (unfollow)
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2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-182/+0
the Grid servers can be a separate solution to the region server.
2007-05-12EXTERM-INATED. (Add warnings produced by WriteLine change have been updated ↵Adam Frisby1-9/+9
to include Log Priority)
2007-04-27Dumb mistake - forgot to assign the datastore variableAdam Frisby1-0/+1
2007-04-27Major ass commitAdam Frisby1-11/+18
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-25Small clean up of files and directoriesMW1-1/+1
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby1-3/+3
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-06compiles and works just weird terrain problem (and terrain saving is ↵MW1-0/+2
currently not functional)
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-4/+5
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-1/+46
same database as in world prims are stored.
2007-03-22brought zircon branch into trunkgareth1-21/+8
2007-03-08Primitive's shape and scale are now saved into database and reloaded.MW1-7/+27
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08Another attemp to fix the Session Logout bugMW1-0/+119
World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.