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* Added new REST protocol (partially complete)gareth2007-04-022-261/+255
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-015-69/+129
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* More cleaning up of SimClient and packet handlingMW2007-04-014-60/+58
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* Moved more packet types to handlersMW2007-04-013-130/+147
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* More work on adding Packets handlers and tested the first handler. MW2007-04-013-78/+115
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* Added Packet handlers to SimClient MW2007-03-312-353/+402
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-316-35/+278
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-312-50/+57
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-304-214/+287
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-302-3/+25
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* Removed a few comments sent to the consoleMW2007-03-302-8/+3
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* Should now be able to create and edit NotecardsMW2007-03-303-2/+30
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* Started to add a few features to the web front end that should be useful ↵MW2007-03-302-5/+44
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-294-6/+27
| | | | after a logout / login
* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-294-424/+0
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* * Now the rest handlers try to match path as close as possibly, so it's ↵lbsa712007-03-291-7/+7
| | | | possible to add handlers for just a beginning of a path.
* * RestMethod now uses same pattern as XmlRpcMethodlbsa712007-03-292-112/+112
| | | | | | * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-293-171/+52
| | | | | | * Removed some comments
* * Naaw, -realphysx is too much to asklbsa712007-03-291-33/+25
| | | | | * Genning proj Guids from name hash, for great justice
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-292-1/+21
| | | | Sandbox accounts)
* Added lbsa71's http server changes. MW2007-03-298-439/+225
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* Fixed name quotes bugMW2007-03-281-3/+2
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* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-289-25/+139
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-2815-190/+300
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-282-40/+53
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* * revert the revert - begin the beguinelbsa712007-03-2712-160/+226
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* * Reverting todays work. It was worth a try.lbsa712007-03-2712-228/+160
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* * vaseline + duct-tape.lbsa712007-03-272-6/+6
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-277-57/+95
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-276-74/+108
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-4/+4
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-31/+27
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* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-276-164/+235
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-277-287/+131
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-69/+69
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* (no commit message)MW2007-03-261-1/+1
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* preparing to add full clothes/body part support. MW2007-03-263-86/+132
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-264-12/+201
| | | | in sandbox mode for adding new accounts.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-69/+69
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-69/+69
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* * fixed buildfileslbsa712007-03-262-73/+73
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* Added -ode parametergareth2007-03-261-69/+69
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-255-24/+30
| | | | uploaded texture on it is moved.
* * Hopefully it builds again...lbsa712007-03-251-29/+24
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* (no commit message)MW2007-03-251-4/+4
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* (no commit message)MW2007-03-251-68/+69
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-256-79/+343
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-68/+68
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