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* call RequestMapBlocks morphw2007-05-201-1/+3
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* Add method to process for MapBlockRequest packetsmorphw2007-05-201-4/+25
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* Border crossing back to mostly working, still seems a problem in that you ↵MW2007-05-194-4/+31
| | | | need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
* Added the echo method for template checksum handling (idea from ↵MW2007-05-191-120/+0
| | | | Hegemons_Login_Analysis page) to the CheckSumServer, but currently it is comment out as enabling it would mean that any version of client could connect which is very likely to lead to problem with pre 1.15 version clients.
* Moved CheckSumServer (and added UDPServerBase ) to OpenSim.Servers MW2007-05-191-1/+0
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* Added a CheckSumServer (handles template checksum , so there is no longer ↵MW2007-05-193-25/+158
| | | | | | | | the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add "CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver). Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
* Number of small changesMW2007-05-194-68/+74
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* * TortoiseSVN has an annoying red icon over stuff, this means I probably ↵Adam Frisby2007-05-192-127/+114
| | | | | | | changed something. * Updated solution files & build files via prebuild.
* Added session IDs to the grid management agentgareth2007-05-181-90/+90
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* add 1 to global Y posn when exceeding 255 local Y. Was adding 1 to global ↵morphw2007-05-181-2/+2
| | | | X. Good eyes makomk
* forgot a .ToString() on AgentIDMW2007-05-171-1/+1
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* Hopefully everything is working againMW2007-05-172-4/+14
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* Attempt 2MW2007-05-172-18/+8
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* Attempt to fix trunk which someone broke <looks innocent>MW2007-05-175-4/+7
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* * more refactoring and error messagelbsa712007-05-171-8/+15
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* * refactored a bit and added error msglbsa712007-05-171-31/+45
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* Check it builds before you commitMW2007-05-171-0/+5
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* Some work on the new SceneObject and primitive2 classes MW2007-05-171-0/+54
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* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-176-527/+662
| | | | class a bit and added a WorldBase class (that World now inherits from)
* rebuilt build filesgareth2007-05-162-344/+344
| | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing)
* Updating nant/solution files.Adam Frisby2007-05-161-41/+33
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* * sing loud, sing proud, sing from the heartlbsa712007-05-163-4/+2
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* * here goes nothing...lbsa712007-05-161-1/+1
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* * uncommented offending codelbsa712007-05-161-7/+0
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* Renamed OpenSimApplicationBase again this time to RegionServerBase MW2007-05-163-5/+27
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* Moved the OpenSimMain class into the OpenSim.exe project MW2007-05-164-8/+9
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* Added OpenSimApplication as a base class to OpenSimMainMW2007-05-164-120/+173
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* a bit more refactoringMW2007-05-164-13/+20
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* FIXED THE BUILD!gareth2007-05-162-89/+90
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* Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW2007-05-168-61/+208
| | | | okay but needs a lot more testing.
* * removed unused new-login.datlbsa712007-05-163-28/+35
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* Yet more cleanup/refactoringMW2007-05-163-20/+41
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* More refactoring.MW2007-05-1610-678/+479
| | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
* * deleted some user fileslbsa712007-05-161-38/+30
| | | | | * ignored some files
* UDPServer enabled, should no longer be any udp server code in OpenSimMain.MW2007-05-162-133/+37
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* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-1615-249/+449
| | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
* made QueItem a nested class in SimClient.MW2007-05-152-1/+12
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* Added RemoveAvatar() method to physics plugins, should be called on log out ↵MW2007-05-152-0/+8
| | | | (needs doing) and when downgrading a client to a child-avatar (should be working)
* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-153-4/+15
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
* Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW2007-05-154-137/+161
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* Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW2007-05-154-123/+151
| | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
* updated Build/project files to include the new projects and new files.MW2007-05-154-81/+108
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw2007-05-151-1/+80
| | | | Local teleports implemented, inter-region teleports left to do.
* Attempting to add region name to console.Adam Frisby2007-05-141-0/+1
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* moved the EnableNeighbours code to after the client has completed the move ↵MW2007-05-142-36/+42
| | | | to the region
* Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵Adam Frisby2007-05-141-2/+16
| | | | (now attempts update).
* Finished off adding the new management API to gridservergareth2007-05-141-1/+1
| | | | | | | | Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics
* Added skeleton master service managergareth2007-05-131-79/+79
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* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-132-2/+2
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-135-12/+82
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)