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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-256-79/+343
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-68/+68
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* Uncommented linegareth2007-03-241-1/+1
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* Applying Randomskk's patchesAdam Frisby2007-03-242-1/+47
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* * Added separate exe projectlbsa712007-03-243-100/+106
| | | | | * Prebuild exe is now built in /bin dir
* Added Fly animationMW2007-03-231-4/+21
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* Fixed the nant build fileMW2007-03-231-0/+1
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-238-217/+290
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* * whoops - missing project...lbsa712007-03-231-0/+177
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* Fixed VS solution fileMW2007-03-231-14/+20
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* Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth2007-03-231-1/+1
| | | | walking is very "doh!")
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
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* Added LoadAnims()gareth2007-03-232-2/+153
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* * Fixed so vs solution builds REgionServer as OpenSim.exelbsa712007-03-222-69/+1
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* * Fixed so name of exe is OpenSim.exelbsa712007-03-221-0/+67
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* brought zircon branch into trunkgareth2007-03-2224-0/+4442