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* Hopefully undid the murder I committed in the last commitMW2007-04-172-22/+25
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-176-195/+228
* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-173-4/+476
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-174-18/+142
* Started to fix sandbox modeMW2007-04-151-59/+72
* unbroke sandbox modegareth2007-04-151-2/+2
* W00t! multiple sims!gareth2007-04-154-32/+93
* Fixed weird XML/HTTP bugsgareth2007-04-131-2/+4
* aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth2007-04-121-5/+9
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-114-18/+17
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-112-14/+14
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-1/+1
* small improvement to the jvm and test scriptMW2007-04-111-0/+1
* First basic test script now works in the jvm scripting engine. MW2007-04-112-5/+127
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-114-87/+117
* (no commit message)MW2007-04-111-39/+44
* Added POST handler for /sims/ in the grid servergareth2007-04-113-146/+123
* * nant building againlbsa712007-04-111-1/+1
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-112-112/+107
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-112-8/+8
* (no commit message)MW2007-04-102-25/+30
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
* Fixed "teh bug"gareth2007-04-102-81/+83
* Documentation!Adam Frisby2007-04-072-1/+31
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-061-1/+11
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-6/+6
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-065-58/+53
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-063-2/+12
* more work on Primitive2MW2007-04-043-43/+152
* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
* Added SimUUIDgareth2007-04-042-16/+22
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-198/+237
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-048-286/+389
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
* Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW2007-04-041-0/+254
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-044-62/+64
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-036-60/+74
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
* Another temporary bug fix attempt, this time for the packet overflow problem,...MW2007-04-031-7/+11
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ...MW2007-04-031-1/+1
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-032-1/+88
* * Script prototypelbsa712007-04-037-36/+213
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-032-3/+33
* Temporary fix for the object taking bugMW2007-04-036-68/+28
* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-025-20/+283
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic con...MW2007-04-022-69/+70