Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵ | morphw | 2007-05-15 | 1 | -1/+80 |
| | | | | Local teleports implemented, inter-region teleports left to do. | ||||
* | Attempting to add region name to console. | Adam Frisby | 2007-05-14 | 1 | -0/+1 |
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* | moved the EnableNeighbours code to after the client has completed the move ↵ | MW | 2007-05-14 | 2 | -36/+42 |
| | | | | to the region | ||||
* | Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵ | Adam Frisby | 2007-05-14 | 1 | -2/+16 |
| | | | | (now attempts update). | ||||
* | Finished off adding the new management API to gridserver | gareth | 2007-05-14 | 1 | -1/+1 |
| | | | | | | | | Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics | ||||
* | Added skeleton master service manager | gareth | 2007-05-13 | 1 | -79/+79 |
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* | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 2007-05-13 | 2 | -2/+2 |
| | | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | ||||
* | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 2007-05-13 | 5 | -12/+82 |
| | | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | ||||
* | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 2007-05-12 | 7 | -100/+100 |
| | | | | more, 94 warnings in the compiler... | ||||
* | Increased the flying speed | MW | 2007-05-12 | 2 | -1/+6 |
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* | Added landmark asset creation. | morphw | 2007-05-11 | 1 | -12/+36 |
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* | finally some time to do some more work on the primitive2 ↵ | MW | 2007-05-11 | 1 | -68/+65 |
| | | | | refactor/rewrite/bugfix. | ||||
* | Fixed bug where client crashes on login if in sandbox mode and region is set ↵ | MW | 2007-05-08 | 1 | -1/+1 |
| | | | | to anything other than 997,996 | ||||
* | * added guid to logname to avoid file sharing on multiple instances on same host | lbsa71 | 2007-05-08 | 1 | -1/+1 |
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* | * fixed dataUri null bug | lbsa71 | 2007-05-08 | 1 | -2/+4 |
| | | | | | * ignored some files | ||||
* | * deleted bin directories | lbsa71 | 2007-05-08 | 1 | -79/+79 |
| | | | | | | * ignored bin directories * regenerated nant files | ||||
* | Merged 0.1-prestable back into trunk :( | gareth | 2007-05-07 | 2 | -43/+95 |
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* | Cleaned up Adam's mess | gareth | 2007-05-05 | 1 | -1/+0 |
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* | * Removed superfluous int to prevent warning | Adam Frisby | 2007-05-04 | 2 | -2/+11 |
| | | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | ||||
* | Sims can now load their datastore (their localworld class - ↵ | Adam Frisby | 2007-05-04 | 1 | -20/+28 |
| | | | | prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time. | ||||
* | fixed the VS 2005 solution/ project files. | MW | 2007-04-30 | 4 | -6/+39 |
| | | | | | and a couple of other small changes | ||||
* | Copied gridserver ready to convert to asset server | gareth | 2007-04-29 | 1 | -79/+79 |
| | | | | | | I'M THAT NUTS!!!!!!!! | ||||
* | Bugfixes | Adam Frisby | 2007-04-28 | 2 | -1/+5 |
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* | Dumb mistake #2 | Adam Frisby | 2007-04-27 | 1 | -0/+1 |
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* | Dumb mistake - forgot to assign the datastore variable | Adam Frisby | 2007-04-27 | 1 | -0/+2 |
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* | Major ass commit | Adam Frisby | 2007-04-27 | 2 | -0/+17 |
| | | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. | ||||
* | * Added new commandline option -config <configfile.xml> | Adam Frisby | 2007-04-27 | 1 | -2/+3 |
| | | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated. | ||||
* | added just what opensim needs...yet another command line option: -noverbose ↵ | MW | 2007-04-26 | 1 | -2/+2 |
| | | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) | ||||
* | At last: avatar-template.dat is no more | MW | 2007-04-26 | 1 | -5/+13 |
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* | Mostly working again. | MW | 2007-04-26 | 3 | -6/+39 |
| | | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) | ||||
* | attempted bug fix | MW | 2007-04-25 | 1 | -1/+1 |
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* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 10 | -21/+66 |
| | | | | viewer 1.15.02, due to big changes in the message templates. | ||||
* | Can now use the xml config file for setting up things like sandbox mode, ↵ | MW | 2007-04-25 | 1 | -2/+91 |
| | | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine. | ||||
* | Small clean up of files and directories | MW | 2007-04-25 | 17 | -98/+25 |
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* | Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵ | Adam Frisby | 2007-04-24 | 1 | -80/+5 |
| | | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. | ||||
* | Added mutex instead of lock for update | Adam Frisby | 2007-04-22 | 1 | -37/+37 |
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* | Needs testing. | Adam Frisby | 2007-04-22 | 3 | -3/+11 |
| | | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | ||||
* | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 2007-04-22 | 1 | -32/+37 |
| | | | | simultaneously (it happened!) | ||||
* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 2 | -1/+17 |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | ||||
* | === Dedicated to Jesse. === | lbsa71 | 2007-04-22 | 1 | -83/+83 |
| | | | | | | * Deleted empty directory | ||||
* | Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner | gareth | 2007-04-22 | 1 | -2/+12 |
| | | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE! | ||||
* | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 2007-04-22 | 1 | -1/+1 |
| | | | | ground. Should prevent 'below ground' arrivals. | ||||
* | Removed last references to ancient LandMap[] array. | Adam Frisby | 2007-04-22 | 1 | -2/+1 |
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* | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 2007-04-22 | 1 | -0/+64 |
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* | Small fix | Adam Frisby | 2007-04-22 | 1 | -0/+1 |
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* | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 2007-04-22 | 1 | -224/+369 |
| | | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | ||||
* | Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵ | gareth | 2007-04-21 | 1 | -83/+83 |
| | | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory | ||||
* | Terrain / Physics / Storage: | Adam Frisby | 2007-04-21 | 1 | -2/+9 |
| | | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | ||||
* | Config: | Adam Frisby | 2007-04-21 | 1 | -3/+3 |
| | | | | | | * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid) | ||||
* | Terrain: | Adam Frisby | 2007-04-20 | 1 | -0/+5 |
| | | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants. |