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* * nant building againlbsa712007-04-111-1/+1
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-112-112/+107
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-112-8/+8
* (no commit message)MW2007-04-102-25/+30
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
* Fixed "teh bug"gareth2007-04-102-81/+83
* Documentation!Adam Frisby2007-04-072-1/+31
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-061-1/+11
* Now back to compiling, just no terrain generation at the momentMW2007-04-062-6/+6
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-065-58/+53
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-063-2/+12
* more work on Primitive2MW2007-04-043-43/+152
* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
* Added SimUUIDgareth2007-04-042-16/+22
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-198/+237
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-048-286/+389
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-042-0/+4
* Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW2007-04-041-0/+254
* * Added Primitive2 to vs2005 solutionlbsa712007-04-042-105/+96
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-044-62/+64
* Finished initial sim<>Grid login (kinda)gareth2007-04-032-78/+79
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-036-60/+74
* * Extended Script API with GetRandomAvatarlbsa712007-04-0311-74/+159
* Another temporary bug fix attempt, this time for the packet overflow problem,...MW2007-04-031-7/+11
* attempt at a temporary fix to the shirt creation bug. (Its only temporary as ...MW2007-04-031-1/+1
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-032-1/+88
* * Script prototypelbsa712007-04-037-36/+213
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-032-3/+33
* Temporary fix for the object taking bugMW2007-04-036-68/+28
* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-025-20/+283
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic con...MW2007-04-022-69/+70
* Added /simstatus REST handlergareth2007-04-021-0/+5
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-023-191/+198
* Added OpenUser.Config projectgareth2007-04-021-186/+186
* (no commit message)MW2007-04-021-0/+10
* Fixed VS2005 solution/project filesMW2007-04-021-186/+186
* Added new REST protocol (partially complete)gareth2007-04-022-261/+255
* More refactoringMW2007-04-015-69/+129
* More cleaning up of SimClient and packet handlingMW2007-04-014-60/+58
* Moved more packet types to handlersMW2007-04-013-130/+147
* More work on adding Packets handlers and tested the first handler. MW2007-04-013-78/+115
* Added Packet handlers to SimClient MW2007-03-312-353/+402
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-316-35/+278
* (no commit message)MW2007-03-312-50/+57
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-304-214/+287
* (no commit message)MW2007-03-301-2/+1
* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-302-3/+25
* Removed a few comments sent to the consoleMW2007-03-302-8/+3