Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Attempt 2 | MW | 2007-05-17 | 2 | -18/+8 |
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* | Attempt to fix trunk which someone broke <looks innocent> | MW | 2007-05-17 | 5 | -4/+7 |
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* | * more refactoring and error message | lbsa71 | 2007-05-17 | 1 | -8/+15 |
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* | * refactored a bit and added error msg | lbsa71 | 2007-05-17 | 1 | -31/+45 |
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* | Check it builds before you commit | MW | 2007-05-17 | 1 | -0/+5 |
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* | Some work on the new SceneObject and primitive2 classes | MW | 2007-05-17 | 1 | -0/+54 |
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* | More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵ | MW | 2007-05-17 | 6 | -527/+662 |
| | | | | class a bit and added a WorldBase class (that World now inherits from) | ||||
* | rebuilt build files | gareth | 2007-05-16 | 2 | -344/+344 |
| | | | | | | Imported crappy monodevelop GTK# manager app (tis embarrassing) | ||||
* | Updating nant/solution files. | Adam Frisby | 2007-05-16 | 1 | -41/+33 |
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* | * sing loud, sing proud, sing from the heart | lbsa71 | 2007-05-16 | 3 | -4/+2 |
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* | * here goes nothing... | lbsa71 | 2007-05-16 | 1 | -1/+1 |
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* | * uncommented offending code | lbsa71 | 2007-05-16 | 1 | -7/+0 |
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* | Renamed OpenSimApplicationBase again this time to RegionServerBase | MW | 2007-05-16 | 3 | -5/+27 |
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* | Moved the OpenSimMain class into the OpenSim.exe project | MW | 2007-05-16 | 4 | -8/+9 |
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* | Added OpenSimApplication as a base class to OpenSimMain | MW | 2007-05-16 | 4 | -120/+173 |
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* | a bit more refactoring | MW | 2007-05-16 | 4 | -13/+20 |
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* | FIXED THE BUILD! | gareth | 2007-05-16 | 2 | -89/+90 |
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* | Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵ | MW | 2007-05-16 | 8 | -61/+208 |
| | | | | okay but needs a lot more testing. | ||||
* | * removed unused new-login.dat | lbsa71 | 2007-05-16 | 3 | -28/+35 |
| | | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld | ||||
* | Yet more cleanup/refactoring | MW | 2007-05-16 | 3 | -20/+41 |
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* | More refactoring. | MW | 2007-05-16 | 10 | -678/+479 |
| | | | | | Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon) | ||||
* | * deleted some user files | lbsa71 | 2007-05-16 | 1 | -38/+30 |
| | | | | | * ignored some files | ||||
* | UDPServer enabled, should no longer be any udp server code in OpenSimMain. | MW | 2007-05-16 | 2 | -133/+37 |
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* | started to refactor startup code and to move udp server code out to its own ↵ | MW | 2007-05-16 | 15 | -249/+449 |
| | | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) | ||||
* | made QueItem a nested class in SimClient. | MW | 2007-05-15 | 2 | -1/+12 |
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* | Added RemoveAvatar() method to physics plugins, should be called on log out ↵ | MW | 2007-05-15 | 2 | -0/+8 |
| | | | | (needs doing) and when downgrading a client to a child-avatar (should be working) | ||||
* | Worked on Asset server, asset downloads (from server to sim) now work. | MW | 2007-05-15 | 3 | -4/+15 |
| | | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix. | ||||
* | Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it) | MW | 2007-05-15 | 4 | -137/+161 |
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* | Turned SimClient into a partial class (and added SimClient(Grid), so that ↵ | MW | 2007-05-15 | 4 | -123/+151 |
| | | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml) | ||||
* | updated Build/project files to include the new projects and new files. | MW | 2007-05-15 | 4 | -81/+108 |
| | | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour). | ||||
* | added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵ | morphw | 2007-05-15 | 1 | -1/+80 |
| | | | | Local teleports implemented, inter-region teleports left to do. | ||||
* | Attempting to add region name to console. | Adam Frisby | 2007-05-14 | 1 | -0/+1 |
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* | moved the EnableNeighbours code to after the client has completed the move ↵ | MW | 2007-05-14 | 2 | -36/+42 |
| | | | | to the region | ||||
* | Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵ | Adam Frisby | 2007-05-14 | 1 | -2/+16 |
| | | | | (now attempts update). | ||||
* | Finished off adding the new management API to gridserver | gareth | 2007-05-14 | 1 | -1/+1 |
| | | | | | | | | Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics | ||||
* | Added skeleton master service manager | gareth | 2007-05-13 | 1 | -79/+79 |
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* | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 2007-05-13 | 2 | -2/+2 |
| | | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | ||||
* | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 2007-05-13 | 5 | -12/+82 |
| | | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | ||||
* | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 2007-05-12 | 7 | -100/+100 |
| | | | | more, 94 warnings in the compiler... | ||||
* | Increased the flying speed | MW | 2007-05-12 | 2 | -1/+6 |
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* | Added landmark asset creation. | morphw | 2007-05-11 | 1 | -12/+36 |
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* | finally some time to do some more work on the primitive2 ↵ | MW | 2007-05-11 | 1 | -68/+65 |
| | | | | refactor/rewrite/bugfix. | ||||
* | Fixed bug where client crashes on login if in sandbox mode and region is set ↵ | MW | 2007-05-08 | 1 | -1/+1 |
| | | | | to anything other than 997,996 | ||||
* | * added guid to logname to avoid file sharing on multiple instances on same host | lbsa71 | 2007-05-08 | 1 | -1/+1 |
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* | * fixed dataUri null bug | lbsa71 | 2007-05-08 | 1 | -2/+4 |
| | | | | | * ignored some files | ||||
* | * deleted bin directories | lbsa71 | 2007-05-08 | 1 | -79/+79 |
| | | | | | | * ignored bin directories * regenerated nant files | ||||
* | Merged 0.1-prestable back into trunk :( | gareth | 2007-05-07 | 2 | -43/+95 |
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* | Cleaned up Adam's mess | gareth | 2007-05-05 | 1 | -1/+0 |
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* | * Removed superfluous int to prevent warning | Adam Frisby | 2007-05-04 | 2 | -2/+11 |
| | | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | ||||
* | Sims can now load their datastore (their localworld class - ↵ | Adam Frisby | 2007-05-04 | 1 | -20/+28 |
| | | | | prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time. |