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* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-153-4/+15
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
* Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW2007-05-154-137/+161
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* Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW2007-05-154-123/+151
| | | | | | | grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
* updated Build/project files to include the new projects and new files.MW2007-05-154-81/+108
| | | | | Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
* added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw2007-05-151-1/+80
| | | | Local teleports implemented, inter-region teleports left to do.
* Attempting to add region name to console.Adam Frisby2007-05-141-0/+1
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* moved the EnableNeighbours code to after the client has completed the move ↵MW2007-05-142-36/+42
| | | | to the region
* Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵Adam Frisby2007-05-141-2/+16
| | | | (now attempts update).
* Finished off adding the new management API to gridservergareth2007-05-141-1/+1
| | | | | | | | Updated VersionInfo.cs finally Updated prebuild and rebuilt nant build files Completed Management agent basics
* Added skeleton master service managergareth2007-05-131-79/+79
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* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-132-2/+2
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-135-12/+82
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby2007-05-127-100/+100
| | | | more, 94 warnings in the compiler...
* Increased the flying speed MW2007-05-122-1/+6
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* Added landmark asset creation.morphw2007-05-111-12/+36
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* finally some time to do some more work on the primitive2 ↵MW2007-05-111-68/+65
| | | | refactor/rewrite/bugfix.
* Fixed bug where client crashes on login if in sandbox mode and region is set ↵MW2007-05-081-1/+1
| | | | to anything other than 997,996
* * added guid to logname to avoid file sharing on multiple instances on same hostlbsa712007-05-081-1/+1
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* * fixed dataUri null buglbsa712007-05-081-2/+4
| | | | | * ignored some files
* * deleted bin directorieslbsa712007-05-081-79/+79
| | | | | | * ignored bin directories * regenerated nant files
* Merged 0.1-prestable back into trunk :(gareth2007-05-072-43/+95
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* Cleaned up Adam's messgareth2007-05-051-1/+0
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* * Removed superfluous int to prevent warningAdam Frisby2007-05-042-2/+11
| | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
* Sims can now load their datastore (their localworld class - ↵Adam Frisby2007-05-041-20/+28
| | | | prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
* fixed the VS 2005 solution/ project files.MW2007-04-304-6/+39
| | | | | and a couple of other small changes
* Copied gridserver ready to convert to asset servergareth2007-04-291-79/+79
| | | | | | I'M THAT NUTS!!!!!!!!
* BugfixesAdam Frisby2007-04-282-1/+5
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* Dumb mistake #2Adam Frisby2007-04-271-0/+1
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* Dumb mistake - forgot to assign the datastore variableAdam Frisby2007-04-271-0/+2
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* Major ass commitAdam Frisby2007-04-272-0/+17
| | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
* * Added new commandline option -config <configfile.xml>Adam Frisby2007-04-271-2/+3
| | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
* added just what opensim needs...yet another command line option: -noverbose ↵MW2007-04-261-2/+2
| | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
* At last: avatar-template.dat is no moreMW2007-04-261-5/+13
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* Mostly working again.MW2007-04-263-6/+39
| | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
* attempted bug fixMW2007-04-251-1/+1
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* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-2510-21/+66
| | | | viewer 1.15.02, due to big changes in the message templates.
* Can now use the xml config file for setting up things like sandbox mode, ↵MW2007-04-251-2/+91
| | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
* Small clean up of files and directoriesMW2007-04-2517-98/+25
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* Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby2007-04-241-80/+5
| | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
* Added mutex instead of lock for updateAdam Frisby2007-04-221-37/+37
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* Needs testing.Adam Frisby2007-04-223-3/+11
| | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
* Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby2007-04-221-32/+37
| | | | simultaneously (it happened!)
* SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby2007-04-222-1/+17
| | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
* === Dedicated to Jesse. ===lbsa712007-04-221-83/+83
| | | | | | * Deleted empty directory
* Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth2007-04-221-2/+12
| | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
* Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby2007-04-221-1/+1
| | | | ground. Should prevent 'below ground' arrivals.
* Removed last references to ancient LandMap[] array.Adam Frisby2007-04-221-2/+1
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* Commented first 50% of World.cs's functions with /// tagsAdam Frisby2007-04-221-0/+64
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* Small fixAdam Frisby2007-04-221-0/+1
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* Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby2007-04-221-224/+369
| | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.