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2007-04-30fixed the VS 2005 solution/ project files.MW4-6/+39
and a couple of other small changes
2007-04-29Copied gridserver ready to convert to asset servergareth1-79/+79
I'M THAT NUTS!!!!!!!!
2007-04-28BugfixesAdam Frisby2-1/+5
2007-04-27Dumb mistake #2Adam Frisby1-0/+1
2007-04-27Dumb mistake - forgot to assign the datastore variableAdam Frisby1-0/+2
2007-04-27Major ass commitAdam Frisby2-0/+17
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27* Added new commandline option -config <configfile.xml>Adam Frisby1-2/+3
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-26added just what opensim needs...yet another command line option: -noverbose ↵MW1-2/+2
. cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
2007-04-26At last: avatar-template.dat is no moreMW1-5/+13
2007-04-26Mostly working again.MW3-6/+39
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-25attempted bug fixMW1-1/+1
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW10-21/+66
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Can now use the xml config file for setting up things like sandbox mode, ↵MW1-2/+91
login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25Small clean up of files and directoriesMW17-98/+25
2007-04-24Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby1-80/+5
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-22Added mutex instead of lock for updateAdam Frisby1-37/+37
2007-04-22Needs testing.Adam Frisby3-3/+11
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby1-32/+37
simultaneously (it happened!)
2007-04-22SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby2-1/+17
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22=== Dedicated to Jesse. ===lbsa711-83/+83
* Deleted empty directory
2007-04-22Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth1-2/+12
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby1-1/+1
ground. Should prevent 'below ground' arrivals.
2007-04-22Removed last references to ancient LandMap[] array.Adam Frisby1-2/+1
2007-04-22Commented first 50% of World.cs's functions with /// tagsAdam Frisby1-0/+64
2007-04-22Small fixAdam Frisby1-0/+1
2007-04-22Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby1-224/+369
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-21Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth1-83/+83
very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21Terrain / Physics / Storage:Adam Frisby1-2/+9
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21Config:Adam Frisby1-3/+3
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20Hopefully fixed the forward slash bug in the gridurl set upMW1-7/+16
2007-04-20Console:Adam Frisby1-3/+75
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-17(no commit message)MW1-437/+0
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW2-2/+9
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17Hopefully undid the murder I committed in the last commitMW2-22/+25
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW6-195/+228
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth3-4/+476
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth4-18/+142
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15Started to fix sandbox modeMW1-59/+72
2007-04-15unbroke sandbox modegareth1-2/+2
2007-04-15W00t! multiple sims!gareth4-32/+93
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-13Fixed weird XML/HTTP bugsgareth1-2/+4
Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-12aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth1-5/+9
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa714-18/+17
* Now dumping default value in config. *
2007-04-11* Started on converting UserHTTPServer to BaseHttpServerlbsa712-14/+14
* Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11Renamed the Servers directory to OpenSim.ServersMW1-1/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW4-87/+117
scripting Engines. Added the work in progress JVM scripting engine.