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2007-03-27* Reverting todays work. It was worth a try.lbsa7112-228/+160
2007-03-27* vaseline + duct-tape.lbsa712-6/+6
2007-03-27* Fixed yet another project ref fuck-up in Prebuild.lbsa711-4/+4
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa717-57/+95
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa716-74/+108
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa711-4/+4
2007-03-27* Enabled the OpenSim.Servers projectlbsa711-31/+27
2007-03-27Added REST-handler interface for the http server and changed the Admin Web ↵MW6-164/+235
front end to one.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa717-287/+131
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-27ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth1-69/+69
2007-03-26(no commit message)MW1-1/+1
2007-03-26preparing to add full clothes/body part support. MW3-86/+132
Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26Added a very very very basic Web front end for admin use - ready to be used ↵MW4-12/+201
in sandbox mode for adding new accounts.
2007-03-26* Added Prebuild exe (just delete the old one)lbsa711-69/+69
* Reverted faulty build files
2007-03-26Fresh prebuild + nant setsgareth1-69/+69
2007-03-26* fixed buildfileslbsa712-73/+73
2007-03-26Added -ode parametergareth1-69/+69
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-25Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW5-24/+30
uploaded texture on it is moved.
2007-03-25* Hopefully it builds again...lbsa711-29/+24
2007-03-25(no commit message)MW1-4/+4
2007-03-25(no commit message)MW1-68/+69
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW6-79/+343
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24Brought in the OGS user server into the main trunk (in a rather messy way)gareth1-68/+68
2007-03-24Uncommented linegareth1-1/+1
2007-03-24Applying Randomskk's patchesAdam Frisby2-1/+47
2007-03-24* Added separate exe projectlbsa713-100/+106
* Prebuild exe is now built in /bin dir
2007-03-23Added Fly animationMW1-4/+21
2007-03-23Fixed the nant build fileMW1-0/+1
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW8-217/+290
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23* whoops - missing project...lbsa711-0/+177
2007-03-23Fixed VS solution fileMW1-14/+20
2007-03-23Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth1-1/+1
walking is very "doh!")
2007-03-23Added initial (buggy) support for animationsgareth1-4/+34
2007-03-23Added LoadAnims()gareth2-2/+153
2007-03-22* Fixed so vs solution builds REgionServer as OpenSim.exelbsa712-69/+1
2007-03-22* Fixed so name of exe is OpenSim.exelbsa711-0/+67
2007-03-22brought zircon branch into trunkgareth24-0/+4442