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2007-03-26* fixed buildfileslbsa712-73/+73
2007-03-26Added -ode parametergareth1-69/+69
Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-25Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW5-24/+30
uploaded texture on it is moved.
2007-03-25* Hopefully it builds again...lbsa711-29/+24
2007-03-25(no commit message)MW1-4/+4
2007-03-25(no commit message)MW1-68/+69
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW6-79/+343
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24Brought in the OGS user server into the main trunk (in a rather messy way)gareth1-68/+68
2007-03-24Uncommented linegareth1-1/+1
2007-03-24Applying Randomskk's patchesAdam Frisby2-1/+47
2007-03-24* Added separate exe projectlbsa713-100/+106
* Prebuild exe is now built in /bin dir
2007-03-23Added Fly animationMW1-4/+21
2007-03-23Fixed the nant build fileMW1-0/+1
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW8-217/+290
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23* whoops - missing project...lbsa711-0/+177
2007-03-23Fixed VS solution fileMW1-14/+20
2007-03-23Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth1-1/+1
walking is very "doh!")
2007-03-23Added initial (buggy) support for animationsgareth1-4/+34
2007-03-23Added LoadAnims()gareth2-2/+153
2007-03-22* Fixed so vs solution builds REgionServer as OpenSim.exelbsa712-69/+1
2007-03-22* Fixed so name of exe is OpenSim.exelbsa711-0/+67
2007-03-22brought zircon branch into trunkgareth24-0/+4442