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2007-04-06compiles and works just weird terrain problem (and terrain saving is ↵MW1-1/+11
currently not functional)
2007-04-06Now back to compiling, just no terrain generation at the momentMW2-6/+6
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby5-58/+53
2007-04-06very very few changes, but just commiting so that svn it upto date with my ↵MW3-2/+12
local version. And also to keep robl^ happy that a commit has been made.
2007-04-04more work on Primitive2MW3-43/+152
2007-04-04no SimUUID in OpenSimMaingareth1-3/+1
2007-04-04Added SimUUIDgareth2-16/+22
Added empty POST for /sims in REST on gridserver
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW5-198/+237
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW8-286/+389
to work on)
2007-04-04* Added Primitive2 to vs2005 solution (again)lbsa712-0/+4
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW1-0/+254
commit.
2007-04-04* Added Primitive2 to vs2005 solutionlbsa712-105/+96
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW4-62/+64
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03Finished initial sim<>Grid login (kinda)gareth2-78/+79
Can login but no config data sent/updated yet
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa716-60/+74
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa7111-74/+159
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03Another temporary bug fix attempt, this time for the packet overflow ↵MW1-7/+11
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03attempt at a temporary fix to the shirt creation bug. (Its only temporary as ↵MW1-1/+1
I think the real problem is a deeper one)
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2-1/+88
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03* Script prototypelbsa717-36/+213
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2-3/+33
together (in one go), then don't try to link anymore prims to those objects.
2007-04-03Temporary fix for the object taking bugMW6-68/+28
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW5-20/+283
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2-69/+70
configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02Added /simstatus REST handlergareth1-0/+5
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW3-191/+198
same database as in world prims are stored.
2007-04-02Added OpenUser.Config projectgareth1-186/+186
2007-04-02(no commit message)MW1-0/+10
2007-04-02Fixed VS2005 solution/project filesMW1-186/+186
2007-04-02Added new REST protocol (partially complete)gareth2-261/+255
Made sim profiles load from DB Updated build files for grid server Added sim login
2007-04-01More refactoringMW5-69/+129
2007-04-01More cleaning up of SimClient and packet handlingMW4-60/+58
2007-04-01Moved more packet types to handlersMW3-130/+147
2007-04-01More work on adding Packets handlers and tested the first handler. MW3-78/+115
2007-03-31Added Packet handlers to SimClient MW2-353/+402
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW6-35/+278
Very much a work in progress and likely to be a number of bugs.
2007-03-31(no commit message)MW2-50/+57
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ↵MW4-214/+287
only a very basic brush algorithm (and can't change the brushes size)
2007-03-30(no commit message)MW1-2/+1
2007-03-30Clothing now seems to work (though there are likely to still be some problems)MW2-3/+25
2007-03-30Removed a few comments sent to the consoleMW2-8/+3
2007-03-30Should now be able to create and edit NotecardsMW3-2/+30
2007-03-30Started to add a few features to the web front end that should be useful ↵MW2-5/+44
during debugging. First such feature is that you can see a list of any connected clients inventory.
2007-03-29When you change the name of a inventory item, it should no longer revert ↵MW4-6/+27
after a logout / login
2007-03-29* Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa714-424/+0
2007-03-29* Now the rest handlers try to match path as close as possibly, so it's ↵lbsa711-7/+7
possible to add handlers for just a beginning of a path.
2007-03-29* RestMethod now uses same pattern as XmlRpcMethodlbsa712-112/+112
* Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
2007-03-29* Tried to make the sandbox/useraccount sim setup a bit simplerlbsa713-171/+52
* Removed some comments
2007-03-29* Naaw, -realphysx is too much to asklbsa711-33/+25
* Genning proj Guids from name hash, for great justice
2007-03-29Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2-1/+21
Sandbox accounts)