Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added some sanity checks to AddViewerAgent to prevent duplicate addition ↵ | Adam Frisby | 2007-05-14 | 1 | -2/+16 |
| | | | | (now attempts update). | ||||
* | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 2007-05-13 | 1 | -1/+1 |
| | | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | ||||
* | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 2007-05-13 | 3 | -9/+48 |
| | | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | ||||
* | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 2007-05-12 | 4 | -38/+38 |
| | | | | more, 94 warnings in the compiler... | ||||
* | Increased the flying speed | MW | 2007-05-12 | 2 | -1/+6 |
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* | finally some time to do some more work on the primitive2 ↵ | MW | 2007-05-11 | 1 | -68/+65 |
| | | | | refactor/rewrite/bugfix. | ||||
* | * Removed superfluous int to prevent warning | Adam Frisby | 2007-05-04 | 1 | -1/+0 |
| | | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | ||||
* | fixed the VS 2005 solution/ project files. | MW | 2007-04-30 | 3 | -5/+38 |
| | | | | | and a couple of other small changes | ||||
* | Major ass commit | Adam Frisby | 2007-04-27 | 1 | -0/+4 |
| | | | | | Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. | ||||
* | At last: avatar-template.dat is no more | MW | 2007-04-26 | 1 | -5/+13 |
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* | Mostly working again. | MW | 2007-04-26 | 3 | -6/+39 |
| | | | | | | Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) | ||||
* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 4 | -14/+48 |
| | | | | viewer 1.15.02, due to big changes in the message templates. | ||||
* | Small clean up of files and directories | MW | 2007-04-25 | 8 | -62/+7 |
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* | Added mutex instead of lock for update | Adam Frisby | 2007-04-22 | 1 | -37/+37 |
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* | Needs testing. | Adam Frisby | 2007-04-22 | 2 | -2/+9 |
| | | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | ||||
* | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 2007-04-22 | 1 | -32/+37 |
| | | | | simultaneously (it happened!) | ||||
* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 1 | -0/+6 |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | ||||
* | Removed last references to ancient LandMap[] array. | Adam Frisby | 2007-04-22 | 1 | -2/+1 |
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* | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 2007-04-22 | 1 | -0/+64 |
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* | Small fix | Adam Frisby | 2007-04-22 | 1 | -0/+1 |
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* | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 2007-04-22 | 1 | -224/+369 |
| | | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | ||||
* | Terrain / Physics / Storage: | Adam Frisby | 2007-04-21 | 1 | -2/+9 |
| | | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | ||||
* | Hopefully undid the murder I committed in the last commit | MW | 2007-04-17 | 1 | -21/+22 |
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* | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 2007-04-17 | 3 | -26/+33 |
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* | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2007-04-17 | 2 | -3/+20 |
| | | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | ||||
* | W00t! multiple sims! | gareth | 2007-04-15 | 2 | -14/+18 |
| | | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff | ||||
* | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2007-04-11 | 2 | -2/+1 |
| | | | | | | * Now dumping default value in config. * | ||||
* | small improvement to the jvm and test script | MW | 2007-04-11 | 1 | -0/+1 |
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* | First basic test script now works in the jvm scripting engine. | MW | 2007-04-11 | 2 | -5/+127 |
| | | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 1 | -4/+30 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 2 | -8/+8 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | (no commit message) | MW | 2007-04-10 | 1 | -7/+12 |
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* | And now clothes update and show for all users | gareth | 2007-04-10 | 1 | -0/+16 |
| | | | | | | woohoo! | ||||
* | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 2007-04-10 | 1 | -1/+2 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 1 | -1/+11 |
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* | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 2007-04-06 | 1 | -1/+11 |
| | | | | currently not functional) | ||||
* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 1 | -5/+5 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 3 | -38/+22 |
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* | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 2007-04-06 | 3 | -2/+12 |
| | | | | local version. And also to keep robl^ happy that a commit has been made. | ||||
* | more work on Primitive2 | MW | 2007-04-04 | 1 | -23/+132 |
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* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 2 | -195/+229 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 6 | -286/+381 |
| | | | | to work on) | ||||
* | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 2007-04-04 | 1 | -0/+254 |
| | | | | commit. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 2 | -26/+10 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 2007-04-03 | 3 | -30/+64 |
| | | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | ||||
* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 8 | -67/+141 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 1 | -1/+62 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | * Script prototype | lbsa71 | 2007-04-03 | 4 | -10/+129 |
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* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 1 | -1/+8 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 1 | -37/+1 |
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