Commit message (Collapse) | Author | Age | Files | Lines | |
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* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 4 | -14/+48 |
| | | | | viewer 1.15.02, due to big changes in the message templates. | ||||
* | Small clean up of files and directories | MW | 2007-04-25 | 8 | -62/+7 |
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* | Added mutex instead of lock for update | Adam Frisby | 2007-04-22 | 1 | -37/+37 |
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* | Needs testing. | Adam Frisby | 2007-04-22 | 2 | -2/+9 |
| | | | | | | 1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | ||||
* | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 2007-04-22 | 1 | -32/+37 |
| | | | | simultaneously (it happened!) | ||||
* | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 2007-04-22 | 1 | -0/+6 |
| | | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | ||||
* | Removed last references to ancient LandMap[] array. | Adam Frisby | 2007-04-22 | 1 | -2/+1 |
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* | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 2007-04-22 | 1 | -0/+64 |
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* | Small fix | Adam Frisby | 2007-04-22 | 1 | -0/+1 |
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* | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 2007-04-22 | 1 | -224/+369 |
| | | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | ||||
* | Terrain / Physics / Storage: | Adam Frisby | 2007-04-21 | 1 | -2/+9 |
| | | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | ||||
* | Hopefully undid the murder I committed in the last commit | MW | 2007-04-17 | 1 | -21/+22 |
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* | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 2007-04-17 | 3 | -26/+33 |
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* | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2007-04-17 | 2 | -3/+20 |
| | | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | ||||
* | W00t! multiple sims! | gareth | 2007-04-15 | 2 | -14/+18 |
| | | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff | ||||
* | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2007-04-11 | 2 | -2/+1 |
| | | | | | | * Now dumping default value in config. * | ||||
* | small improvement to the jvm and test script | MW | 2007-04-11 | 1 | -0/+1 |
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* | First basic test script now works in the jvm scripting engine. | MW | 2007-04-11 | 2 | -5/+127 |
| | | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 1 | -4/+30 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 2 | -8/+8 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | (no commit message) | MW | 2007-04-10 | 1 | -7/+12 |
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* | And now clothes update and show for all users | gareth | 2007-04-10 | 1 | -0/+16 |
| | | | | | | woohoo! | ||||
* | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 2007-04-10 | 1 | -1/+2 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 1 | -1/+11 |
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* | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 2007-04-06 | 1 | -1/+11 |
| | | | | currently not functional) | ||||
* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 1 | -5/+5 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 3 | -38/+22 |
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* | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 2007-04-06 | 3 | -2/+12 |
| | | | | local version. And also to keep robl^ happy that a commit has been made. | ||||
* | more work on Primitive2 | MW | 2007-04-04 | 1 | -23/+132 |
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* | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2007-04-04 | 2 | -195/+229 |
| | | | | | Split World class into two partial classes | ||||
* | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 2007-04-04 | 6 | -286/+381 |
| | | | | to work on) | ||||
* | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 2007-04-04 | 1 | -0/+254 |
| | | | | commit. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 2 | -26/+10 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 2007-04-03 | 3 | -30/+64 |
| | | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | ||||
* | * Extended Script API with GetRandomAvatar | lbsa71 | 2007-04-03 | 8 | -67/+141 |
| | | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | ||||
* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 1 | -1/+62 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | * Script prototype | lbsa71 | 2007-04-03 | 4 | -10/+129 |
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* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 1 | -1/+8 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 1 | -37/+1 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 1 | -3/+1 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 1 | -3/+8 |
| | | | | same database as in world prims are stored. | ||||
* | More cleaning up of SimClient and packet handling | MW | 2007-04-01 | 2 | -2/+2 |
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* | Moved more packet types to handlers | MW | 2007-04-01 | 1 | -23/+53 |
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* | More work on adding Packets handlers and tested the first handler. | MW | 2007-04-01 | 1 | -0/+45 |
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* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 2 | -32/+193 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | Some very basic terraforming, can raise and lower the terrain, but currently ↵ | MW | 2007-03-30 | 3 | -214/+255 |
| | | | | only a very basic brush algorithm (and can't change the brushes size) | ||||
* | RIP OpenSimRoot. (removed) | MW | 2007-03-28 | 4 | -49/+155 |
| | | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. | ||||
* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 3 | -36/+61 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 3 | -63/+36 |
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* | * Continued refactoring away OpenSimRoot - now it's down to the final 2. | lbsa71 | 2007-03-27 | 3 | -36/+63 |
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