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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-021-3/+1
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-021-3/+8
* More cleaning up of SimClient and packet handlingMW2007-04-012-2/+2
* Moved more packet types to handlersMW2007-04-011-23/+53
* More work on adding Packets handlers and tested the first handler. MW2007-04-011-0/+45
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-312-32/+193
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-303-214/+255
* RIP OpenSimRoot. (removed)MW2007-03-284-49/+155
* * revert the revert - begin the beguinelbsa712007-03-273-36/+61
* * Reverting todays work. It was worth a try.lbsa712007-03-273-63/+36
* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-273-36/+63
* * Now there's one Console class, and instead the apps responds to cmd's and s...lbsa712007-03-271-1/+1
* preparing to add full clothes/body part support. MW2007-03-261-14/+47
* Hopefully fixed the texture uploading and the crashing when a prim with a upl...MW2007-03-251-3/+5
* Uncommented linegareth2007-03-241-1/+1
* Applying Randomskk's patchesAdam Frisby2007-03-241-1/+43
* Added Fly animationMW2007-03-231-4/+21
* Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...MW2007-03-233-185/+225
* Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...gareth2007-03-231-1/+1
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
* Added LoadAnims()gareth2007-03-231-2/+151
* brought zircon branch into trunkgareth2007-03-227-0/+1322