Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 2007-04-03 | 1 | -1/+62 |
| | | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | ||||
* | * Script prototype | lbsa71 | 2007-04-03 | 4 | -10/+129 |
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* | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 2007-04-03 | 1 | -1/+8 |
| | | | | together (in one go), then don't try to link anymore prims to those objects. | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 1 | -37/+1 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 1 | -3/+1 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 1 | -3/+8 |
| | | | | same database as in world prims are stored. | ||||
* | More cleaning up of SimClient and packet handling | MW | 2007-04-01 | 2 | -2/+2 |
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* | Moved more packet types to handlers | MW | 2007-04-01 | 1 | -23/+53 |
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* | More work on adding Packets handlers and tested the first handler. | MW | 2007-04-01 | 1 | -0/+45 |
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* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 2 | -32/+193 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | Some very basic terraforming, can raise and lower the terrain, but currently ↵ | MW | 2007-03-30 | 3 | -214/+255 |
| | | | | only a very basic brush algorithm (and can't change the brushes size) | ||||
* | RIP OpenSimRoot. (removed) | MW | 2007-03-28 | 4 | -49/+155 |
| | | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. | ||||
* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 3 | -36/+61 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 3 | -63/+36 |
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* | * Continued refactoring away OpenSimRoot - now it's down to the final 2. | lbsa71 | 2007-03-27 | 3 | -36/+63 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | preparing to add full clothes/body part support. | MW | 2007-03-26 | 1 | -14/+47 |
| | | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. | ||||
* | Hopefully fixed the texture uploading and the crashing when a prim with a ↵ | MW | 2007-03-25 | 1 | -3/+5 |
| | | | | uploaded texture on it is moved. | ||||
* | Uncommented line | gareth | 2007-03-24 | 1 | -1/+1 |
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* | Applying Randomskk's patches | Adam Frisby | 2007-03-24 | 1 | -1/+43 |
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* | Added Fly animation | MW | 2007-03-23 | 1 | -4/+21 |
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* | Fixed it so that a Avatar update shouldn't be sent every frame and none ↵ | MW | 2007-03-23 | 3 | -185/+225 |
| | | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) | ||||
* | Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵ | gareth | 2007-03-23 | 1 | -1/+1 |
| | | | | walking is very "doh!") | ||||
* | Added initial (buggy) support for animations | gareth | 2007-03-23 | 1 | -4/+34 |
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* | Added LoadAnims() | gareth | 2007-03-23 | 1 | -2/+151 |
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* | brought zircon branch into trunk | gareth | 2007-03-22 | 7 | -0/+1322 |