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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-173-26/+33
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-172-3/+20
* W00t! multiple sims!gareth2007-04-152-14/+18
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-112-2/+1
* small improvement to the jvm and test scriptMW2007-04-111-0/+1
* First basic test script now works in the jvm scripting engine. MW2007-04-112-5/+127
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-111-4/+30
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-112-8/+8
* (no commit message)MW2007-04-101-7/+12
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Documentation!Adam Frisby2007-04-071-1/+11
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-061-1/+11
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-5/+5
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-063-38/+22
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-063-2/+12
* more work on Primitive2MW2007-04-041-23/+132
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-042-195/+229
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-046-286/+381
* Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW2007-04-041-0/+254
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-042-26/+10
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-033-30/+64
* * Extended Script API with GetRandomAvatarlbsa712007-04-038-67/+141
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-031-1/+62
* * Script prototypelbsa712007-04-034-10/+129
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-031-1/+8
* Temporary fix for the object taking bugMW2007-04-031-37/+1
* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-021-3/+1
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-021-3/+8
* More cleaning up of SimClient and packet handlingMW2007-04-012-2/+2
* Moved more packet types to handlersMW2007-04-011-23/+53
* More work on adding Packets handlers and tested the first handler. MW2007-04-011-0/+45
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-312-32/+193
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-303-214/+255
* RIP OpenSimRoot. (removed)MW2007-03-284-49/+155
* * revert the revert - begin the beguinelbsa712007-03-273-36/+61
* * Reverting todays work. It was worth a try.lbsa712007-03-273-63/+36
* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-273-36/+63
* * Now there's one Console class, and instead the apps responds to cmd's and s...lbsa712007-03-271-1/+1
* preparing to add full clothes/body part support. MW2007-03-261-14/+47
* Hopefully fixed the texture uploading and the crashing when a prim with a upl...MW2007-03-251-3/+5
* Uncommented linegareth2007-03-241-1/+1
* Applying Randomskk's patchesAdam Frisby2007-03-241-1/+43
* Added Fly animationMW2007-03-231-4/+21
* Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...MW2007-03-233-185/+225
* Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...gareth2007-03-231-1/+1
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
* Added LoadAnims()gareth2007-03-231-2/+151
* brought zircon branch into trunkgareth2007-03-227-0/+1322