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* * revert the revert - begin the beguinelbsa712007-03-273-36/+61
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* * Reverting todays work. It was worth a try.lbsa712007-03-273-63/+36
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-273-36/+63
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+1
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* preparing to add full clothes/body part support. MW2007-03-261-14/+47
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-251-3/+5
| | | | uploaded texture on it is moved.
* Uncommented linegareth2007-03-241-1/+1
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* Applying Randomskk's patchesAdam Frisby2007-03-241-1/+43
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* Added Fly animationMW2007-03-231-4/+21
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-233-185/+225
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth2007-03-231-1/+1
| | | | walking is very "doh!")
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
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* Added LoadAnims()gareth2007-03-231-2/+151
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* brought zircon branch into trunkgareth2007-03-227-0/+1322