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* Added very basic support for maps (likely to only work in sandbox mode due to...MW2007-05-133-9/+48
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two m...Adam Frisby2007-05-124-38/+38
* Increased the flying speed MW2007-05-122-1/+6
* finally some time to do some more work on the primitive2 refactor/rewrite/bug...MW2007-05-111-68/+65
* * Removed superfluous int to prevent warningAdam Frisby2007-05-041-1/+0
* fixed the VS 2005 solution/ project files.MW2007-04-303-5/+38
* Major ass commitAdam Frisby2007-04-271-0/+4
* At last: avatar-template.dat is no moreMW2007-04-261-5/+13
* Mostly working again.MW2007-04-263-6/+39
* updated to use lastest version of libsl but is currently broke when using SL ...MW2007-04-254-14/+48
* Small clean up of files and directoriesMW2007-04-258-62/+7
* Added mutex instead of lock for updateAdam Frisby2007-04-221-37/+37
* Needs testing.Adam Frisby2007-04-222-2/+9
* Added lock around World.Update to prevent multiple updates occuring simultane...Adam Frisby2007-04-221-32/+37
* SimClient: Added Try/Catch over block of code which is triggering an exceptio...Adam Frisby2007-04-221-0/+6
* Removed last references to ancient LandMap[] array.Adam Frisby2007-04-221-2/+1
* Commented first 50% of World.cs's functions with /// tagsAdam Frisby2007-04-221-0/+64
* Small fixAdam Frisby2007-04-221-0/+1
* Added exception handling to each function in World.cs - code is assumed stabl...Adam Frisby2007-04-221-224/+369
* Terrain / Physics / Storage:Adam Frisby2007-04-211-2/+9
* Hopefully undid the murder I committed in the last commitMW2007-04-171-21/+22
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-173-26/+33
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-172-3/+20
* W00t! multiple sims!gareth2007-04-152-14/+18
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-112-2/+1
* small improvement to the jvm and test scriptMW2007-04-111-0/+1
* First basic test script now works in the jvm scripting engine. MW2007-04-112-5/+127
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-111-4/+30
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-112-8/+8
* (no commit message)MW2007-04-101-7/+12
* And now clothes update and show for all usersgareth2007-04-101-0/+16
* Fixed avatar appearance not updating issue as per bug report #79gareth2007-04-101-1/+2
* Documentation!Adam Frisby2007-04-071-1/+11
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-061-1/+11
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-5/+5
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-063-38/+22
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-063-2/+12
* more work on Primitive2MW2007-04-041-23/+132
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-042-195/+229
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-046-286/+381
* Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW2007-04-041-0/+254
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-042-26/+10
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-033-30/+64
* * Extended Script API with GetRandomAvatarlbsa712007-04-038-67/+141
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-031-1/+62
* * Script prototypelbsa712007-04-034-10/+129
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-031-1/+8
* Temporary fix for the object taking bugMW2007-04-031-37/+1
* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-021-3/+1
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-021-3/+8