Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2007-05-04 | * Removed superfluous int to prevent warning | Adam Frisby | 1 | -1/+0 | |
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | |||||
2007-04-30 | fixed the VS 2005 solution/ project files. | MW | 3 | -5/+38 | |
and a couple of other small changes | |||||
2007-04-27 | Major ass commit | Adam Frisby | 1 | -0/+4 | |
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function. | |||||
2007-04-26 | At last: avatar-template.dat is no more | MW | 1 | -5/+13 | |
2007-04-26 | Mostly working again. | MW | 3 | -6/+39 | |
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before) | |||||
2007-04-25 | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 4 | -14/+48 | |
viewer 1.15.02, due to big changes in the message templates. | |||||
2007-04-25 | Small clean up of files and directories | MW | 8 | -62/+7 | |
2007-04-22 | Added mutex instead of lock for update | Adam Frisby | 1 | -37/+37 | |
2007-04-22 | Needs testing. | Adam Frisby | 2 | -2/+9 | |
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | |||||
2007-04-22 | Added lock around World.Update to prevent multiple updates occuring ↵ | Adam Frisby | 1 | -32/+37 | |
simultaneously (it happened!) | |||||
2007-04-22 | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 1 | -0/+6 | |
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | |||||
2007-04-22 | Removed last references to ancient LandMap[] array. | Adam Frisby | 1 | -2/+1 | |
2007-04-22 | Commented first 50% of World.cs's functions with /// tags | Adam Frisby | 1 | -0/+64 | |
2007-04-22 | Small fix | Adam Frisby | 1 | -0/+1 | |
2007-04-22 | Added exception handling to each function in World.cs - code is assumed ↵ | Adam Frisby | 1 | -224/+369 | |
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. | |||||
2007-04-21 | Terrain / Physics / Storage: | Adam Frisby | 1 | -2/+9 | |
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. | |||||
2007-04-17 | Hopefully undid the murder I committed in the last commit | MW | 1 | -21/+22 | |
2007-04-17 | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 3 | -26/+33 | |
2007-04-17 | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2 | -3/+20 | |
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | |||||
2007-04-15 | W00t! multiple sims! | gareth | 2 | -14/+18 | |
Misc bugfixes Child agents!!!!!! General sexy stuff | |||||
2007-04-11 | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2 | -2/+1 | |
* Now dumping default value in config. * | |||||
2007-04-11 | small improvement to the jvm and test script | MW | 1 | -0/+1 | |
2007-04-11 | First basic test script now works in the jvm scripting engine. | MW | 2 | -5/+127 | |
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | |||||
2007-04-11 | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 1 | -4/+30 | |
scripting Engines. Added the work in progress JVM scripting engine. | |||||
2007-04-11 | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2 | -8/+8 | |
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | |||||
2007-04-10 | (no commit message) | MW | 1 | -7/+12 | |
2007-04-10 | And now clothes update and show for all users | gareth | 1 | -0/+16 | |
woohoo! | |||||
2007-04-10 | Fixed avatar appearance not updating issue as per bug report #79 | gareth | 1 | -1/+2 | |
2007-04-07 | Documentation! | Adam Frisby | 1 | -1/+11 | |
2007-04-06 | compiles and works just weird terrain problem (and terrain saving is ↵ | MW | 1 | -1/+11 | |
currently not functional) | |||||
2007-04-06 | Now back to compiling, just no terrain generation at the moment | MW | 1 | -5/+5 | |
2007-04-06 | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 3 | -38/+22 | |
2007-04-06 | very very few changes, but just commiting so that svn it upto date with my ↵ | MW | 3 | -2/+12 | |
local version. And also to keep robl^ happy that a commit has been made. | |||||
2007-04-04 | more work on Primitive2 | MW | 1 | -23/+132 | |
2007-04-04 | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 2 | -195/+229 | |
Split World class into two partial classes | |||||
2007-04-04 | Split Avatar class into three partial classes (hopefully will make it easier ↵ | MW | 6 | -286/+381 | |
to work on) | |||||
2007-04-04 | Seems that I didn't actually include the Primitive2.cs file in the earlier ↵ | MW | 1 | -0/+254 | |
commit. | |||||
2007-04-04 | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2 | -26/+10 | |
called Primitive2 and not used, but once it is complete then it will replace the old version. | |||||
2007-04-03 | * The world can not contain ScriptFactories that creates unique instances of ↵ | lbsa71 | 3 | -30/+64 | |
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs | |||||
2007-04-03 | * Extended Script API with GetRandomAvatar | lbsa71 | 8 | -67/+141 | |
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. | |||||
2007-04-03 | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 1 | -1/+62 | |
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | |||||
2007-04-03 | * Script prototype | lbsa71 | 4 | -10/+129 | |
2007-04-03 | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 1 | -1/+8 | |
together (in one go), then don't try to link anymore prims to those objects. | |||||
2007-04-03 | Temporary fix for the object taking bug | MW | 1 | -37/+1 | |
2007-04-02 | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 1 | -3/+1 | |
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | |||||
2007-04-02 | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 1 | -3/+8 | |
same database as in world prims are stored. | |||||
2007-04-01 | More cleaning up of SimClient and packet handling | MW | 2 | -2/+2 | |
2007-04-01 | Moved more packet types to handlers | MW | 1 | -23/+53 | |
2007-04-01 | More work on adding Packets handlers and tested the first handler. | MW | 1 | -0/+45 | |
2007-03-31 | Can now Rez and DeRez objects (take to and from inventory). | MW | 2 | -32/+193 | |
Very much a work in progress and likely to be a number of bugs. |