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2007-05-04* Removed superfluous int to prevent warningAdam Frisby1-1/+0
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
2007-04-30fixed the VS 2005 solution/ project files.MW3-5/+38
and a couple of other small changes
2007-04-27Major ass commitAdam Frisby1-0/+4
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-26At last: avatar-template.dat is no moreMW1-5/+13
2007-04-26Mostly working again.MW3-6/+39
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW4-14/+48
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW8-62/+7
2007-04-22Added mutex instead of lock for updateAdam Frisby1-37/+37
2007-04-22Needs testing.Adam Frisby2-2/+9
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby1-32/+37
simultaneously (it happened!)
2007-04-22SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby1-0/+6
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22Removed last references to ancient LandMap[] array.Adam Frisby1-2/+1
2007-04-22Commented first 50% of World.cs's functions with /// tagsAdam Frisby1-0/+64
2007-04-22Small fixAdam Frisby1-0/+1
2007-04-22Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby1-224/+369
stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-21Terrain / Physics / Storage:Adam Frisby1-2/+9
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-17Hopefully undid the murder I committed in the last commitMW1-21/+22
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW3-26/+33
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2-3/+20
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15W00t! multiple sims!gareth2-14/+18
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712-2/+1
* Now dumping default value in config. *
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-4/+30
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby2-8/+8
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-10(no commit message)MW1-7/+12
2007-04-10And now clothes update and show for all usersgareth1-0/+16
woohoo!
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-07Documentation!Adam Frisby1-1/+11
2007-04-06compiles and works just weird terrain problem (and terrain saving is ↵MW1-1/+11
currently not functional)
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-5/+5
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby3-38/+22
2007-04-06very very few changes, but just commiting so that svn it upto date with my ↵MW3-2/+12
local version. And also to keep robl^ happy that a commit has been made.
2007-04-04more work on Primitive2MW1-23/+132
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2-195/+229
Split World class into two partial classes
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW6-286/+381
to work on)
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier ↵MW1-0/+254
commit.
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2-26/+10
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ↵lbsa713-30/+64
scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03* Extended Script API with GetRandomAvatarlbsa718-67/+141
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW1-1/+62
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03* Script prototypelbsa714-10/+129
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW1-1/+8
together (in one go), then don't try to link anymore prims to those objects.
2007-04-03Temporary fix for the object taking bugMW1-37/+1
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW1-3/+1
OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW1-3/+8
same database as in world prims are stored.
2007-04-01More cleaning up of SimClient and packet handlingMW2-2/+2
2007-04-01Moved more packet types to handlersMW1-23/+53
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-0/+45
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW2-32/+193
Very much a work in progress and likely to be a number of bugs.