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2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2-3/+20
2007-04-15W00t! multiple sims!gareth2-14/+18
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712-2/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW1-4/+30
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2-8/+8
2007-04-10(no commit message)MW1-7/+12
2007-04-10And now clothes update and show for all usersgareth1-0/+16
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-07Documentation!Adam Frisby1-1/+11
2007-04-06compiles and works just weird terrain problem (and terrain saving is currentl...MW1-1/+11
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-5/+5
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby3-38/+22
2007-04-06very very few changes, but just commiting so that svn it upto date with my lo...MW3-2/+12
2007-04-04more work on Primitive2MW1-23/+132
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2-195/+229
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ...MW6-286/+381
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW1-0/+254
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is c...MW2-26/+10
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ...lbsa713-30/+64
2007-04-03* Extended Script API with GetRandomAvatarlbsa718-67/+141
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW1-1/+62
2007-04-03* Script prototypelbsa714-10/+129
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims to...MW1-1/+8
2007-04-03Temporary fix for the object taking bugMW1-37/+1
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW1-3/+1
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ...MW1-3/+8
2007-04-01More cleaning up of SimClient and packet handlingMW2-2/+2
2007-04-01Moved more packet types to handlersMW1-23/+53
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-0/+45
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW2-32/+193
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ...MW3-214/+255
2007-03-28RIP OpenSimRoot. (removed)MW4-49/+155
2007-03-27* revert the revert - begin the beguinelbsa713-36/+61
2007-03-27* Reverting todays work. It was worth a try.lbsa713-63/+36
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa713-36/+63
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and s...lbsa711-1/+1
2007-03-26preparing to add full clothes/body part support. MW1-14/+47
2007-03-25Hopefully fixed the texture uploading and the crashing when a prim with a upl...MW1-3/+5
2007-03-24Uncommented linegareth1-1/+1
2007-03-24Applying Randomskk's patchesAdam Frisby1-1/+43
2007-03-23Added Fly animationMW1-4/+21
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...MW3-185/+225
2007-03-23Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...gareth1-1/+1
2007-03-23Added initial (buggy) support for animationsgareth1-4/+34
2007-03-23Added LoadAnims()gareth1-2/+151
2007-03-22brought zircon branch into trunkgareth7-0/+1322