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2007-04-25Small clean up of files and directoriesMW8-62/+7
2007-04-22Added mutex instead of lock for updateAdam Frisby1-37/+37
2007-04-22Needs testing.Adam Frisby2-2/+9
2007-04-22Added lock around World.Update to prevent multiple updates occuring simultane...Adam Frisby1-32/+37
2007-04-22SimClient: Added Try/Catch over block of code which is triggering an exceptio...Adam Frisby1-0/+6
2007-04-22Removed last references to ancient LandMap[] array.Adam Frisby1-2/+1
2007-04-22Commented first 50% of World.cs's functions with /// tagsAdam Frisby1-0/+64
2007-04-22Small fixAdam Frisby1-0/+1
2007-04-22Added exception handling to each function in World.cs - code is assumed stabl...Adam Frisby1-224/+369
2007-04-21Terrain / Physics / Storage:Adam Frisby1-2/+9
2007-04-17Hopefully undid the murder I committed in the last commitMW1-21/+22
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW3-26/+33
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2-3/+20
2007-04-15W00t! multiple sims!gareth2-14/+18
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712-2/+1
2007-04-11small improvement to the jvm and test scriptMW1-0/+1
2007-04-11First basic test script now works in the jvm scripting engine. MW2-5/+127
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW1-4/+30
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2-8/+8
2007-04-10(no commit message)MW1-7/+12
2007-04-10And now clothes update and show for all usersgareth1-0/+16
2007-04-10Fixed avatar appearance not updating issue as per bug report #79gareth1-1/+2
2007-04-07Documentation!Adam Frisby1-1/+11
2007-04-06compiles and works just weird terrain problem (and terrain saving is currentl...MW1-1/+11
2007-04-06Now back to compiling, just no terrain generation at the momentMW1-5/+5
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby3-38/+22
2007-04-06very very few changes, but just commiting so that svn it upto date with my lo...MW3-2/+12
2007-04-04more work on Primitive2MW1-23/+132
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2-195/+229
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ...MW6-286/+381
2007-04-04Seems that I didn't actually include the Primitive2.cs file in the earlier co...MW1-0/+254
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is c...MW2-26/+10
2007-04-03* The world can not contain ScriptFactories that creates unique instances of ...lbsa713-30/+64
2007-04-03* Extended Script API with GetRandomAvatarlbsa718-67/+141
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW1-1/+62
2007-04-03* Script prototypelbsa714-10/+129
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims to...MW1-1/+8
2007-04-03Temporary fix for the object taking bugMW1-37/+1
2007-04-02OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW1-3/+1
2007-04-02Moved database storage of the world map to the Db4LocalStorage so its in the ...MW1-3/+8
2007-04-01More cleaning up of SimClient and packet handlingMW2-2/+2
2007-04-01Moved more packet types to handlersMW1-23/+53
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-0/+45
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW2-32/+193
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ...MW3-214/+255
2007-03-28RIP OpenSimRoot. (removed)MW4-49/+155
2007-03-27* revert the revert - begin the beguinelbsa713-36/+61
2007-03-27* Reverting todays work. It was worth a try.lbsa713-63/+36
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa713-36/+63
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and s...lbsa711-1/+1