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My fork of OpenSim for IG and MG, called SledjChisl.
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2007-04-11
First basic test script now works in the jvm scripting engine.
MW
2
-5
/
+127
2007-04-11
Changed so that a bin\ScriptEngines\ directory will be searched for scripting...
MW
1
-4
/
+30
2007-04-11
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...
Adam Frisby
2
-8
/
+8
2007-04-10
(no commit message)
MW
1
-7
/
+12
2007-04-10
And now clothes update and show for all users
gareth
1
-0
/
+16
2007-04-10
Fixed avatar appearance not updating issue as per bug report #79
gareth
1
-1
/
+2
2007-04-07
Documentation!
Adam Frisby
1
-1
/
+11
2007-04-06
compiles and works just weird terrain problem (and terrain saving is currentl...
MW
1
-1
/
+11
2007-04-06
Now back to compiling, just no terrain generation at the moment
MW
1
-5
/
+5
2007-04-06
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Adam Frisby
3
-38
/
+22
2007-04-06
very very few changes, but just commiting so that svn it upto date with my lo...
MW
3
-2
/
+12
2007-04-04
more work on Primitive2
MW
1
-23
/
+132
2007-04-04
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
MW
2
-195
/
+229
2007-04-04
Split Avatar class into three partial classes (hopefully will make it easier ...
MW
6
-286
/
+381
2007-04-04
Seems that I didn't actually include the Primitive2.cs file in the earlier co...
MW
1
-0
/
+254
2007-04-04
Started to clean up/ rewrite Primitive class , currently the new version is c...
MW
2
-26
/
+10
2007-04-03
* The world can not contain ScriptFactories that creates unique instances of ...
lbsa71
3
-30
/
+64
2007-04-03
* Extended Script API with GetRandomAvatar
lbsa71
8
-67
/
+141
2007-04-03
Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...
MW
1
-1
/
+62
2007-04-03
* Script prototype
lbsa71
4
-10
/
+129
2007-04-03
Limited (hacked) object linking. Note: once you have linked a set of prims to...
MW
1
-1
/
+8
2007-04-03
Temporary fix for the object taking bug
MW
1
-37
/
+1
2007-04-02
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...
MW
1
-3
/
+1
2007-04-02
Moved database storage of the world map to the Db4LocalStorage so its in the ...
MW
1
-3
/
+8
2007-04-01
More cleaning up of SimClient and packet handling
MW
2
-2
/
+2
2007-04-01
Moved more packet types to handlers
MW
1
-23
/
+53
2007-04-01
More work on adding Packets handlers and tested the first handler.
MW
1
-0
/
+45
2007-03-31
Can now Rez and DeRez objects (take to and from inventory).
MW
2
-32
/
+193
2007-03-30
Some very basic terraforming, can raise and lower the terrain, but currently ...
MW
3
-214
/
+255
2007-03-28
RIP OpenSimRoot. (removed)
MW
4
-49
/
+155
2007-03-27
* revert the revert - begin the beguine
lbsa71
3
-36
/
+61
2007-03-27
* Reverting todays work. It was worth a try.
lbsa71
3
-63
/
+36
2007-03-27
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
lbsa71
3
-36
/
+63
2007-03-27
* Now there's one Console class, and instead the apps responds to cmd's and s...
lbsa71
1
-1
/
+1
2007-03-26
preparing to add full clothes/body part support.
MW
1
-14
/
+47
2007-03-25
Hopefully fixed the texture uploading and the crashing when a prim with a upl...
MW
1
-3
/
+5
2007-03-24
Uncommented line
gareth
1
-1
/
+1
2007-03-24
Applying Randomskk's patches
Adam Frisby
1
-1
/
+43
2007-03-23
Added Fly animation
MW
1
-4
/
+21
2007-03-23
Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...
MW
3
-185
/
+225
2007-03-23
Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...
gareth
1
-1
/
+1
2007-03-23
Added initial (buggy) support for animations
gareth
1
-4
/
+34
2007-03-23
Added LoadAnims()
gareth
1
-2
/
+151
2007-03-22
brought zircon branch into trunk
gareth
7
-0
/
+1322