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path: root/OpenSim.RegionServer/world/WorldPacketHandlers.cs (follow)
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* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-161-229/+0
| | | | class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
* Changed to slightly better textures for the map: a blue one for the sea and ↵MW2007-05-131-1/+1
| | | | one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-131-4/+26
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby2007-05-121-1/+1
| | | | more, 94 warnings in the compiler...
* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-3/+28
| | | | viewer 1.15.02, due to big changes in the message templates.
* Small clean up of files and directoriesMW2007-04-251-1/+1
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-22/+4
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-0/+200
Split World class into two partial classes