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path: root/OpenSim.RegionServer/world/World.cs (follow)
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* updated to use lastest version of libsl but is currently broke when using SL ...MW2007-04-251-1/+1
* Small clean up of files and directoriesMW2007-04-251-3/+3
* Added mutex instead of lock for updateAdam Frisby2007-04-221-37/+37
* Needs testing.Adam Frisby2007-04-221-2/+2
* Added lock around World.Update to prevent multiple updates occuring simultane...Adam Frisby2007-04-221-32/+37
* Removed last references to ancient LandMap[] array.Adam Frisby2007-04-221-2/+1
* Commented first 50% of World.cs's functions with /// tagsAdam Frisby2007-04-221-0/+64
* Small fixAdam Frisby2007-04-221-0/+1
* Added exception handling to each function in World.cs - code is assumed stabl...Adam Frisby2007-04-221-224/+369
* Terrain / Physics / Storage:Adam Frisby2007-04-211-2/+9
* Hopefully undid the murder I committed in the last commitMW2007-04-171-21/+22
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-3/+3
* W00t! multiple sims!gareth2007-04-151-13/+16
* First basic test script now works in the jvm scripting engine. MW2007-04-111-5/+5
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-111-4/+30
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-111-6/+6
* compiles and works just weird terrain problem (and terrain saving is currentl...MW2007-04-061-1/+11
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-5/+5
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-14/+16
* very very few changes, but just commiting so that svn it upto date with my lo...MW2007-04-061-0/+4
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-195/+29
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-041-0/+4
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-041-24/+8
* * The world can not contain ScriptFactories that creates unique instances of ...lbsa712007-04-031-30/+19
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-3/+3
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-031-1/+62
* * Script prototypelbsa712007-04-031-10/+27
* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...MW2007-04-021-3/+1
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-021-3/+8
* More cleaning up of SimClient and packet handlingMW2007-04-011-1/+2
* Moved more packet types to handlersMW2007-04-011-23/+53
* More work on adding Packets handlers and tested the first handler. MW2007-04-011-0/+45
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-19/+103
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-301-211/+250
* RIP OpenSimRoot. (removed)MW2007-03-281-29/+71
* * revert the revert - begin the beguinelbsa712007-03-271-11/+20
* * Reverting todays work. It was worth a try.lbsa712007-03-271-22/+11
* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-11/+22
* * Now there's one Console class, and instead the apps responds to cmd's and s...lbsa712007-03-271-1/+1
* Uncommented linegareth2007-03-241-1/+1
* Applying Randomskk's patchesAdam Frisby2007-03-241-1/+43
* Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...MW2007-03-231-0/+1
* brought zircon branch into trunkgareth2007-03-221-0/+213