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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim.RegionServer
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world
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World.cs
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Author
Age
Files
Lines
*
fixed the VS 2005 solution/ project files.
MW
2007-04-30
1
-1
/
+1
*
Major ass commit
Adam Frisby
2007-04-27
1
-0
/
+4
*
Mostly working again.
MW
2007-04-26
1
-1
/
+1
*
updated to use lastest version of libsl but is currently broke when using SL ...
MW
2007-04-25
1
-1
/
+1
*
Small clean up of files and directories
MW
2007-04-25
1
-3
/
+3
*
Added mutex instead of lock for update
Adam Frisby
2007-04-22
1
-37
/
+37
*
Needs testing.
Adam Frisby
2007-04-22
1
-2
/
+2
*
Added lock around World.Update to prevent multiple updates occuring simultane...
Adam Frisby
2007-04-22
1
-32
/
+37
*
Removed last references to ancient LandMap[] array.
Adam Frisby
2007-04-22
1
-2
/
+1
*
Commented first 50% of World.cs's functions with /// tags
Adam Frisby
2007-04-22
1
-0
/
+64
*
Small fix
Adam Frisby
2007-04-22
1
-0
/
+1
*
Added exception handling to each function in World.cs - code is assumed stabl...
Adam Frisby
2007-04-22
1
-224
/
+369
*
Terrain / Physics / Storage:
Adam Frisby
2007-04-21
1
-2
/
+9
*
Hopefully undid the murder I committed in the last commit
MW
2007-04-17
1
-21
/
+22
*
A few fixes and stopped sim crossing being attempted in sandbox mode
MW
2007-04-17
1
-3
/
+3
*
W00t! multiple sims!
gareth
2007-04-15
1
-13
/
+16
*
First basic test script now works in the jvm scripting engine.
MW
2007-04-11
1
-5
/
+5
*
Changed so that a bin\ScriptEngines\ directory will be searched for scripting...
MW
2007-04-11
1
-4
/
+30
*
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...
Adam Frisby
2007-04-11
1
-6
/
+6
*
compiles and works just weird terrain problem (and terrain saving is currentl...
MW
2007-04-06
1
-1
/
+11
*
Now back to compiling, just no terrain generation at the moment
MW
2007-04-06
1
-5
/
+5
*
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Adam Frisby
2007-04-06
1
-14
/
+16
*
very very few changes, but just commiting so that svn it upto date with my lo...
MW
2007-04-06
1
-0
/
+4
*
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
MW
2007-04-04
1
-195
/
+29
*
Split Avatar class into three partial classes (hopefully will make it easier ...
MW
2007-04-04
1
-0
/
+4
*
Started to clean up/ rewrite Primitive class , currently the new version is c...
MW
2007-04-04
1
-24
/
+8
*
* The world can not contain ScriptFactories that creates unique instances of ...
lbsa71
2007-04-03
1
-30
/
+19
*
* Extended Script API with GetRandomAvatar
lbsa71
2007-04-03
1
-3
/
+3
*
Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...
MW
2007-04-03
1
-1
/
+62
*
* Script prototype
lbsa71
2007-04-03
1
-10
/
+27
*
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene...
MW
2007-04-02
1
-3
/
+1
*
Moved database storage of the world map to the Db4LocalStorage so its in the ...
MW
2007-04-02
1
-3
/
+8
*
More cleaning up of SimClient and packet handling
MW
2007-04-01
1
-1
/
+2
*
Moved more packet types to handlers
MW
2007-04-01
1
-23
/
+53
*
More work on adding Packets handlers and tested the first handler.
MW
2007-04-01
1
-0
/
+45
*
Can now Rez and DeRez objects (take to and from inventory).
MW
2007-03-31
1
-19
/
+103
*
Some very basic terraforming, can raise and lower the terrain, but currently ...
MW
2007-03-30
1
-211
/
+250
*
RIP OpenSimRoot. (removed)
MW
2007-03-28
1
-29
/
+71
*
* revert the revert - begin the beguine
lbsa71
2007-03-27
1
-11
/
+20
*
* Reverting todays work. It was worth a try.
lbsa71
2007-03-27
1
-22
/
+11
*
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
lbsa71
2007-03-27
1
-11
/
+22
*
* Now there's one Console class, and instead the apps responds to cmd's and s...
lbsa71
2007-03-27
1
-1
/
+1
*
Uncommented line
gareth
2007-03-24
1
-1
/
+1
*
Applying Randomskk's patches
Adam Frisby
2007-03-24
1
-1
/
+43
*
Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...
MW
2007-03-23
1
-0
/
+1
*
brought zircon branch into trunk
gareth
2007-03-22
1
-0
/
+213