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path: root/OpenSim.RegionServer/world/World.PacketHandlers.cs (follow)
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* Some more code refactoring, plus a restructuring of the directories so that ↵MW2007-05-241-257/+0
| | | | the Grid servers can be a separate solution to the region server.
* * Reduced effect of terraforming brushes by 1000%.Adam Frisby2007-05-241-4/+4
| | | | | | * Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
* More refactoring.MW2007-05-221-0/+14
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* More work on adding Events to ClientView (and registering to handle those ↵MW2007-05-211-36/+62
| | | | events in Avatar and World)
* Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW2007-05-211-40/+16
| | | | , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
* More OO and abstract goodness for Gareth to drool over. Cleaned up the World ↵MW2007-05-171-0/+1
| | | | class a bit and added a WorldBase class (that World now inherits from)
* * here goes nothing...lbsa712007-05-161-1/+1
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* * removed unused new-login.datlbsa712007-05-161-14/+25
| | | | | | | | | | | * cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase * 2d chat radius is now 3d chat sphere * removed unused fast 2d radius calc * added chat type 0xFF : broadcast (no sphere checking) * OpenSimMain now exposes its LocalWorld
* started to refactor startup code and to move udp server code out to its own ↵MW2007-05-161-0/+229
class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)