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path: root/OpenSim.RegionServer/world/Primitive.cs (follow)
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* * Extended Script API with GetRandomAvatarlbsa712007-04-031-13/+10
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-031-1/+8
| | | | together (in one go), then don't try to link anymore prims to those objects.
* Temporary fix for the object taking bugMW2007-04-031-37/+1
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* More cleaning up of SimClient and packet handlingMW2007-04-011-1/+0
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-13/+90
| | | | | Very much a work in progress and likely to be a number of bugs.
* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-301-2/+4
| | | | only a very basic brush algorithm (and can't change the brushes size)
* RIP OpenSimRoot. (removed)MW2007-03-281-11/+34
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-10/+17
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-17/+10
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-10/+17
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* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-251-3/+5
| | | | uploaded texture on it is moved.
* brought zircon branch into trunkgareth2007-03-221-0/+485