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path: root/OpenSim.RegionServer/world/Avatar.cs (follow)
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-3/+3
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-171-2/+2
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-111-1/+1
* Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improve...Adam Frisby2007-04-111-2/+2
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-2/+2
* Split Avatar class into three partial classes (hopefully will make it easier ...MW2007-04-041-283/+4
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-22/+3
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-301-1/+1
* RIP OpenSimRoot. (removed)MW2007-03-281-9/+45
* * revert the revert - begin the beguinelbsa712007-03-271-15/+24
* * Reverting todays work. It was worth a try.lbsa712007-03-271-24/+15
* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-15/+24
* preparing to add full clothes/body part support. MW2007-03-261-14/+47
* Added Fly animationMW2007-03-231-4/+21
* Fixed it so that a Avatar update shouldn't be sent every frame and none shoul...MW2007-03-231-185/+59
* Fixed the "doh!" bug with animations (hint - sending a stand animation for wa...gareth2007-03-231-1/+1
* Added initial (buggy) support for animationsgareth2007-03-231-4/+34
* Added LoadAnims()gareth2007-03-231-2/+151
* brought zircon branch into trunkgareth2007-03-221-0/+501