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* Yet another command line option (really need to get all these moved into a ↵MW2007-04-171-1/+0
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Hopefully undid the murder I committed in the last commitMW2007-04-171-1/+3
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-137/+156
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* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-171-4/+19
| | | | | | Fixed bug with <0,0> co-ordinates on sim crossing
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-171-7/+107
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* W00t! multiple sims!gareth2007-04-151-13/+19
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* (no commit message)MW2007-04-101-18/+18
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* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-3/+4
| | | | | Split World class into two partial classes
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-17/+26
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Another temporary bug fix attempt, this time for the packet overflow ↵MW2007-04-031-7/+11
| | | | problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
* Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW2007-04-031-0/+26
| | | | create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
* Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW2007-04-031-2/+25
| | | | together (in one go), then don't try to link anymore prims to those objects.
* More cleaning up of SimClient and packet handlingMW2007-04-011-51/+47
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* Moved more packet types to handlersMW2007-04-011-107/+69
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* More work on adding Packets handlers and tested the first handler. MW2007-04-011-78/+63
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* Added Packet handlers to SimClient MW2007-03-311-353/+401
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-2/+62
| | | | | Very much a work in progress and likely to be a number of bugs.
* (no commit message)MW2007-03-311-10/+18
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* Some very basic terraforming, can raise and lower the terrain, but currently ↵MW2007-03-301-0/+32
| | | | only a very basic brush algorithm (and can't change the brushes size)
* (no commit message)MW2007-03-301-2/+1
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* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-301-1/+21
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* Removed a few comments sent to the consoleMW2007-03-301-4/+2
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* Should now be able to create and edit NotecardsMW2007-03-301-0/+25
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* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-291-3/+7
| | | | after a logout / login
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-291-1/+8
| | | | Sandbox accounts)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-7/+41
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-3/+3
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-41/+58
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-58/+41
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-41/+58
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+1
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* (no commit message)MW2007-03-261-1/+1
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* preparing to add full clothes/body part support. MW2007-03-261-3/+11
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-261-3/+15
| | | | in sandbox mode for adding new accounts.
* Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW2007-03-251-8/+8
| | | | uploaded texture on it is moved.
* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-13/+48
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Applying Randomskk's patchesAdam Frisby2007-03-241-0/+4
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* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-5/+2
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* brought zircon branch into trunkgareth2007-03-221-0/+621